- See Also
-
Gwern
- “Research Ideas”, Gwern 2017
- “About This Website”, Gwern 2010
- “RSS/Atom Feed to the Site Content § Multi-Level Writing Ideas”, Gwern 2024
- “Hybridizing Forums and Wikis Proposal”, Gwern 2024
- “Nenex: A Neural Personal Wiki Idea”, Gwern 2023
- “Cat Itecture: Better Cat Window Boxes”, Gwern 2023
- “Twitter Follow-Request UX Problems”, Gwern 2023
- “Open Questions”, Gwern 2018
- “Why Do Hipsters Steal Stuff?”, Gwern 2022
- “Technology Holy Wars Are Coordination Problems”, Gwern 2020
- “On Having Enough Socks”, Gwern 2017
- “Bitcoin Is Worse Is Better”, Gwern 2011
- “Candy Japan’s New Box A/B Test”, Gwern 2016
- “Wikipedia and Other Wikis”, Gwern 2009
-
Links
- “The Rollercoaster King: the Man behind the UK’s Fastest Thrill-Ride”
- “How I Designed a Dieter Rams-Inspired IPhone Dock”, Arslan 2024
- “Glue and Coprocessor Architectures”, Buterin 2024
- “Algorithms We Develop Software By”, Slatton 2024
- “Netnews: The Origin Story”, Bellovin 2024
- “Navigating Corporate Giants: Jeffrey Snover and the Making of PowerShell”, Snover & Bell 2024
- “On Complex Simplicity and Simple Complexity”, Svensson 2024
-
“Reflections on
98.css
(Windows 98 GUI Clone) [Burnout]”, Scales 2024 - “People Overlook Subtractive Changes Differently Depending on Age, Culture, and Task”, Juvrud et al 2024
- “A Vision Check-Up for Language Models”, Sharma et al 2024
- “IconShop: Text-Guided Vector Icon Synthesis With Autoregressive Transformers”, Wu et al 2023b
- “An Empirical Study & Evaluation of Modern CAPTCHAs”, Searles et al 2023
- “The Kellogg Doolittle Residence (High Desert House): Inside a Breathtaking Desert Mansion That Looks Like A Fossil”, Digest 2023
- “The Effect of Perceptual Load on Performance within IDE in People With ADHD Symptoms”, Kasatskii et al 2023
- “The Art of the Shadow: How Painters Have Gotten It Wrong for Centuries [From The Visual World of Shadows]”, Casati & Cavanagh 2023
- “Creative Writing With Wordcraft, an AI-Powered Writing Assistant: Perspectives from Professional Writers”, Ippolito et al 2022
- “The Oldest Plans to Scale of Human-Made Mega-Structures”, Crassard et al 2022
- “I Regret My $46,000 Website Redesign”, Lynch 2022
- “Expectation vs. Experience: Evaluating the Usability of Code Generation Tools Powered by Large Language Models”, Vaithilingam et al 2022
- “That’s Nothing Compared to Japanese Consumers.”, tzs 2022
- “False Discovery in A/B Testing”, Berman & Bulte 2021
- “Project Starline: A High-Fidelity Telepresence System”, Lawrence et al 2021
- “Hacker News Folk Wisdom on Visual Programming”, Keer 2021
- “People Systematically Overlook Subtractive Changes”, Adams et al 2021
- “Adding Is Favoured over Subtracting in Problem Solving: A Series of Problem-Solving Experiments Reveal That People Are More Likely to Consider Solutions That Add Features Than Solutions That Remove Them, Even When Removing Features Is More Efficient”, Meyvis & Yoon 2021
- “Experiences of Ugliness in Nature and Urban Environments”, Felisberti 2021
- “How Developers Choose Names”, Feitelson et al 2021
- “Entropy Trade-Offs in Artistic Design: A Case Study of Tamil kolam”, Tran et al 2021
- “Noise in the Landscape: Disputing the Visibility of Mundane Technological Objects”, Fukushima 2020
- “Why Johnny Won’t Upgrade”, Mattheij 2020
- “The History of the URL”, Bloom 2020
- “All the Money in the World Couldn’t Make Kinect Happen: For a Moment a Decade Ago, the Game Industry Looked like a Very Different Place”, Hester 2020
- “They Might Never Tell You It’s Broken”, Chevalier-Boisvert 2019
- “Co-Dfns: A Data Parallel Compiler Hosted on the GPU § 2.1.4 Idiomatic APL”, Hsu 2019 (page 33)
- “Hyrum’s Law: An Observation on Software Engineering”, Wright 2019
- “How Can We Develop Transformative Tools For Thought?”, Matuschak & Nielsen 2019
- “Dorodango, the Japanese Art of Making Mud Balls: Dorodango Author Bruce Gardner Shares the Story of How He Discovered the Japanese Art of Hikaru Dorodango”, Gardner 2019
- “Local-First Software: You Own Your Data, in spite of the Cloud [Web]”, Kleppmann et al 2019
- “A to Z of Modern Living: Future-Proof Design at Furniture Manufacturer Vitsœ’s Headquarters in Leamington Spa”, House 2019
- “Fraidycat: Follow Blogs, Wikis, YouTube Channels, as well as Accounts on Twitter, Instagram, Etc from a Single Page”, Condor 2019
- “Test & Roll: Profit-Maximizing A/B Tests”, Feit & Berman 2018
- “Can Behavioral Tools Improve Online Student Outcomes? Experimental Evidence from a Massive Open Online Course”, Patterson 2018
- “Exquisite Rot: Spalted Wood and the Lost Art of Intarsia”, Elkind 2018
- “Community Interaction and Conflict on the Web”, Kumar et al 2018
- Rams, Hustwit 2018
- “Computer Latency: 1977–2017”, Luu 2017
- “Amazon Celebrates 10th Holiday Season of Frustration-Free Packaging—An Invention That’s Helped Eliminate 181,000 Tons of Packaging and 307 Million Boxes, and Given Millions of Customers Holidays Without 'Wrap Rage'”, Amazon 2017
- “Keyboard Latency”, Luu 2017
- “A Deep Architecture for Unified Esthetic Prediction”, Murray & Gordo 2017
- “Requiem for a Shuffle: Why Steve Jobs Told Me He Loved the Littlest IPod—And Why We’re Going to Miss It”, Levy 2017
- “StreetStyle: Exploring World-Wide Clothing Styles from Millions of Photos”, Matzen et al 2017
- “When Pixels Collide”, sudoscript 2017
- “Software Engineering at Google”, Henderson 2017
- “The Work Life of Developers: Activities, Switches and Perceived Productivity”, Meyer et al 2017
- “Visions of Algae in 18th-Century Botany”, Feigenbaum 2016
- “Deep Learning the City: Quantifying Urban Perception At A Global Scale”, Dubey et al 2016
- “Why WhatsApp Only Needs 50 Engineers for Its 900M Users: One of the (many) Intriguing Parts of the WhatsApp Story Is That It Has Achieved Such Enormous Scale With Such a Tiny Team”, Metz 2015
- “Always Bet on Text”, graydon2 2014
- “Bored Mondays and Focused Afternoons: the Rhythm of Attention and Online Activity in the Workplace”, Mark et al 2014
- “STRML: Projects and Work”, Reed 2014
- “Evaluating Lehman’s Laws of Software Evolution within Software Product Lines: A Preliminary Empirical Study”, Oliveira et al 2014
- “The Evolution of the Laws of Software Evolution: A Discussion Based on a Systematic Literature Review”, Herraiz et al 2013
- “On the Evolution of Lehman’s Laws”, Godfrey & German 2013
- “The Third User, Or, Exactly Why Apple Keeps Doing Foolish Things”, Tognazzini 2013
- “An Empirical Study of Lehman’s Law on Software Quality Evolution”, Yu & Mishra 2013
- “The Olivetti Valentine Typewriter”, Hill 2012
- “Programmer Information Needs After Memory Failure”, Parnin & Rugaber 2012
- “Evaluating the Design of the R Language: Objects and Functions for Data Analysis”, Morandat et al 2012
- “The Configuration Complexity Clock”, Hadlow 2012
- “Shiny Balls of Mud: William Gibson Looks at Japanese Pursuits of Perfection”, Gibson 2012
- “How Trello Is Different”, Spolsky 2012
- “STEPS Toward Expressive Programming Systems: "A Science Experiment"”, Ohshima et al 2012 (page 2)
- “Mathematical Marbling”, Lu et al 2011
- “Utility of Human-Computer Interactions: Toward a Science of Preference Measurement”, Toomim et al 2011
- “Does Your IPod Really Play Favorites?”, Froelich et al 2009
- “Beware Trivial Inconveniences”, Alexander 2009
- “If You Don’t Change the UI, Nobody Notices: I Saw a Screenshot a Few Days Ago That Made Me Think Windows 7 Beta Might Actually Be worth Checking Out.”, Atwood 2009
- “Three Doors to Other Worlds”, Crompton 2008
- “The Impact of Control-Display Gain on User Performance in Pointing Tasks”, Casiez et al 2008
- “The Complex Dynamics of Collaborative Tagging”, Halpin et al 2007
- “Signing Party: The Artists Sign Their Work”, Hertzfeld 2004
- “The Art of Unix Programming § The Right Size for an Editor”, Raymond 2003
- Zendo, Heath 2002
- “Extending Fitts’ Law to a 3-Dimensional Pointing Task”, Murata & Iwase 2001
- “Maxims or Myths of Beauty? A Meta-Analytic and Theoretical Review”, Langlois et al 2000
- “Choices”, Spolsky 2000
- Tokyo: A Certain Style, Tsuzuki 1997
- “Laws of Software Evolution Revisited”, Lehman 1996
- “A Plea for Lean Software”, Wirth 1995
- “How Learning by Doing Is Done: Problem Identification in Novel Process Equipment”, Hippel & Tyre 1995
- “Tokyo Style (book Review)”, Thornburg 1994
- “Designing to Facilitate Browsing: A Look Back at the HyperTIES Workstation Browser”, Shneiderman et al 1991
- “Lisp: Good News, Bad News, How to Win Big [Worse Is Better]”, Gabriel 1991
- “Supporting Document Development With Concordia”, Walker 1988
- “Selection Devices for User of an Electronic Encyclopedia: An Empirical Comparison of 4 Possibilities”, Ostroff & Shneiderman 1988
- “Document Examiner: Delivery Interface for Hypertext Documents”, Walker 1987
- “The Little Can That Could”, Daniel 1987
- “Braun ET66 Calculator”
- “An Experimental Comparison of a Mouse and Arrow-Jump Keys for an Interactive Encyclopedia”, Ewing et al 1986
- “Crabs: the Bitmap Terror”, Cardelli 1985
- “Programming As Theory Building”, Naur 1985
- Program Evolution: Processes of Software Change, Lehman & Bélády 1985
- “A Retrospective on the Dorado, a High-Performance Personal Computer”, Pier 1983
- “Contrasting Concepts of Harmony in Architecture”, Alexander & Eisenman 1982
- “Epigrams on Programming”, Perlis 1982
- “Programs, Life Cycles, and Laws of Software Evolution”, Lehman 1980
- “On Understanding Laws, Evolution, and Conservation in the Large-Program Life Cycle”, Lehman 1979
- “The Apple Marketing Philosophy: Empathy · Focus · Impute”, Markkula 1977 (page 9)
- Tools for Thought, Waddington 1977
- “Designing Organizations for an Information-Rich World”, Simon 1971
- “A Computer Movie Simulating Urban Growth in the Detroit Region”, Tobler 1970
- “Design for an Intelligence-Amplifier”, Ashby 1956
- Ein Totentanz, Draesner 1922
- “Ornament and Crime”, Loos 1910
- “The Importance of Being Textual”, Raymond 2024
- “The Turing Complete User”
- “Bits of Hackage”
- “Ergonomics of the Symbolics Lisp Machine”
- “The Secret of Psalm 46 (2002)”
- “The Right Size for an Editor”, Raymond 2024
- “Big Ball of Mud”
- “The Life-Changing Magic of Japanese Clutter”
- “Using Static Websites for Tiny Archives”
- “Computers Doing The Right Thing”
- “Wrangling Guideline”, Own 2024
- “Institute for Controlled Speleogenesis”
- “Logitech MX Master 3 vs 2S Teardown: Our Favorite Mouse Got Even Better”
- “Operant Conditioning by Software Bugs”, Regehr 2024
- “The Soul of Maintaining a New Machine—First Draft”, Kelly 2024
- “Line Length Revisited: following the Research”
- “Rules of Machine Learning”, Google 2024
- “Q&A § Brexit Logo Design”, Cummings 2024
- “At Any Given Moment in a Process…we Have a Certain Partially Evolved State of a Structure. This State Is Described by the Wholeness: the System of Centers, and Their Relative Nesting and Degrees of Life.”
- “Dynamicland”, Victor 2024
- “Hypertext Tools from the 80s”
- “Falsehoods Programmers Believe About X”
- “Kingnobro/IconShop: (SIGGRAPH Asia 2023) Code of "IconShop: Text-Guided Vector Icon Synthesis With Autoregressive Transformers"”
- “Loom: Multiversal Tree Writing Interface for Human-AI Collaboration”, Janus 2024
-
“
sam2_hierarch
: Unsupervised Human-Friendly Online Object Categorization”, UtilityHotbar 2024 - “IconShop”
- “Fan Is A Tool-Using Animal”
- “CONTENTdm”
- “The Door Problem”
- “Copying Is the Way Design Works”
- “Beware of the Robot Pharmacist”, Wachter 2024
- “The Secret of Minecraft, and Its Challenge to the Rest of Us”, Sloan 2024
- “Yesterday’s Pixels, Today”, Nasser 2024
- “The Pixel Art Tutorial”
- “17th Century Calligraphy from Germany”
- “Alexander Graham Bell’s Tetrahedral Kites (1903–9) [Image Gallery]”, Review 2024
- “Lewis Carroll’s Illustrations for Alice’s Adventures Under Ground (1864)”
- “Chladni Figures (1787)”
- “D. A. Rovinskii’s Collection of Russian Lubki (18th–19th Century)”
- “Anton Seder’s The Animal in Decorative Art (1896)”
- “‘Clouds of Unknowing’: Edward Quin’s Historical Atlas (1830)”
- “Owen Jones’ Examples of Chinese Ornament (1867)”
- “French Silk Sample Book (ca. 1900)”
- “Henrique Alvim Corrêa’s Illustrations for The War of the Worlds (1906)”
- “Images from Japanese Design Magazine Shin-Bijutsukai (1902)”
- “Japanese Firemen’s Coats (19th Century)”
- “Flowers of Fire: Illustrations from Japanese Fireworks Catalogues (ca. 1880s)”
- “John Locke’s Method for Common-Place Books (1685)”
- “An Iconic Line: Claude Mellan’s The Sudarium of Saint Veronica (1649)”
- “On the Writing of the Insane (1870)”
- “Joseph Perry’s Medical Illustrations of Miscarriage (1834)”
- “Plague Doctor Costumes”
- “The Reverse of a Framed Painting, and Other Trompe L’oeil by Cornelis Norbertus Gijsbrechts (ca. 1670)”
- “Adolf Schmidt’s Atlas Der Diatomaceenkunde (1890)”
- “Solid Objects: 16th-Century Geometric and Perspective Drawings”
- “Studies on Twilight Phenomena, After Krakatoa (1888)”
- “The Geometric Landscapes of Lorenz Stoer (1567)”
- “The Unicorn Tapestries (1495–1505)”
- “Unai No Tomo: Catalogues of Japanese Toys (1891–1923)”
- “Designs from Kimono Pattern Books (ca. 1902)”
- “William Hogarth’s Satire on False Perspective (1754)”
- “Defining the Demonic”
- “Emma Willard’s Maps of Time”
- “Loie Fuller and the Serpentine”
- “Marxist Astronomy: The Milky Way According to Anton Pannekoek”
- “Stuffed Ox, Dummy Tree, Artificial Rock: Deception in the Work of Richard and Cherry Kearton”
- “Akin’s Laws of Spacecraft Design”
- “Simpler Doesn’t Mean What Tesla Thinks It Means”
- “The Little Can That Could”
- “A New Medium for Communicating Research on Programming Languages”
- “Against the Survival of the Prettiest”
- “America Was Supposed to Be Art Deco”
- “What Board Games Teach Us About Data Visualization by Johannes Wirges”
- “Sony TR-1825 AM Radio”
- “Are We Really Engineers?”, Wayne 2024
- “What Engineering Can Teach (and Learn From) Us”, Wayne 2024
- “Downsized Dwellings: Inside Tokyo’s Tiny Living Spaces”
- “Arbital Postmortem”
- “Olivetti Valentine”, Soul 2024
- “The UX on This Small Child Is Terrible”
- “How a Naked Skydive Inspired a Way to Keep Pilots Oriented in Flight”
- “The History of the Gibson Black Beauty”
- “How the World’s Foremost Maze-Maker Leads People Astray”
- “For Blind Internet Users, the Fix Can Be Worse Than the Flaws”
- “Final Fantasy 7: An Oral History”
- “Tog’s Paradox [Jevons Paradox for Software Features]”
- “Colors in Movies and TV: What Happened to Them?”
- “How the Web Became Unreadable”
- “Cheap Ornament and Status Games”
- “The Genius Design of Cowboy Bebop's Titles”
- “HUMAN’20: ‘A Live Demo of the Intermedia Hypertext System’ (Norman K. Meyrowitz)”
- Wikipedia
- Miscellaneous
- Bibliography
See Also
Gwern
“Research Ideas”, Gwern 2017
“About This Website”, Gwern 2010
“RSS/Atom Feed to the Site Content § Multi-Level Writing Ideas”, Gwern 2024
RSS/Atom feed to the site content § Multi-level Writing Ideas
“Hybridizing Forums and Wikis Proposal”, Gwern 2024
“Nenex: A Neural Personal Wiki Idea”, Gwern 2023
“Cat Itecture: Better Cat Window Boxes”, Gwern 2023
“Twitter Follow-Request UX Problems”, Gwern 2023
“Open Questions”, Gwern 2018
“Why Do Hipsters Steal Stuff?”, Gwern 2022
“Technology Holy Wars Are Coordination Problems”, Gwern 2020
“On Having Enough Socks”, Gwern 2017
“Bitcoin Is Worse Is Better”, Gwern 2011
“Candy Japan’s New Box A/B Test”, Gwern 2016
“Wikipedia and Other Wikis”, Gwern 2009
Links
“The Rollercoaster King: the Man behind the UK’s Fastest Thrill-Ride”
The rollercoaster king: the man behind the UK’s fastest thrill-ride
“How I Designed a Dieter Rams-Inspired IPhone Dock”, Arslan 2024
“Glue and Coprocessor Architectures”, Buterin 2024
“Algorithms We Develop Software By”, Slatton 2024
“Netnews: The Origin Story”, Bellovin 2024
“Navigating Corporate Giants: Jeffrey Snover and the Making of PowerShell”, Snover & Bell 2024
Navigating Corporate Giants: Jeffrey Snover and the Making of PowerShell
“On Complex Simplicity and Simple Complexity”, Svensson 2024
“Reflections on 98.css
(Windows 98 GUI Clone) [Burnout]”, Scales 2024
“People Overlook Subtractive Changes Differently Depending on Age, Culture, and Task”, Juvrud et al 2024
People overlook subtractive changes differently depending on age, culture, and task
“IconShop: Text-Guided Vector Icon Synthesis With Autoregressive Transformers”, Wu et al 2023b
IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers
“An Empirical Study & Evaluation of Modern CAPTCHAs”, Searles et al 2023
“The Kellogg Doolittle Residence (High Desert House): Inside a Breathtaking Desert Mansion That Looks Like A Fossil”, Digest 2023
“The Effect of Perceptual Load on Performance within IDE in People With ADHD Symptoms”, Kasatskii et al 2023
The Effect of Perceptual Load on Performance within IDE in People with ADHD Symptoms
“The Art of the Shadow: How Painters Have Gotten It Wrong for Centuries [From The Visual World of Shadows]”, Casati & Cavanagh 2023
“Creative Writing With Wordcraft, an AI-Powered Writing Assistant: Perspectives from Professional Writers”, Ippolito et al 2022
“The Oldest Plans to Scale of Human-Made Mega-Structures”, Crassard et al 2022
“I Regret My $46,000 Website Redesign”, Lynch 2022
“Expectation vs. Experience: Evaluating the Usability of Code Generation Tools Powered by Large Language Models”, Vaithilingam et al 2022
“That’s Nothing Compared to Japanese Consumers.”, tzs 2022
“False Discovery in A/B Testing”, Berman & Bulte 2021
“Project Starline: A High-Fidelity Telepresence System”, Lawrence et al 2021
“Hacker News Folk Wisdom on Visual Programming”, Keer 2021
“People Systematically Overlook Subtractive Changes”, Adams et al 2021
“Adding Is Favoured over Subtracting in Problem Solving: A Series of Problem-Solving Experiments Reveal That People Are More Likely to Consider Solutions That Add Features Than Solutions That Remove Them, Even When Removing Features Is More Efficient”, Meyvis & Yoon 2021
View PDF:
“Experiences of Ugliness in Nature and Urban Environments”, Felisberti 2021
“How Developers Choose Names”, Feitelson et al 2021
“Entropy Trade-Offs in Artistic Design: A Case Study of Tamil kolam”, Tran et al 2021
Entropy trade-offs in artistic design: A case study of Tamil kolam
“Noise in the Landscape: Disputing the Visibility of Mundane Technological Objects”, Fukushima 2020
Noise in the landscape: Disputing the visibility of mundane technological objects
“Why Johnny Won’t Upgrade”, Mattheij 2020
“The History of the URL”, Bloom 2020
“All the Money in the World Couldn’t Make Kinect Happen: For a Moment a Decade Ago, the Game Industry Looked like a Very Different Place”, Hester 2020
“They Might Never Tell You It’s Broken”, Chevalier-Boisvert 2019
“Co-Dfns: A Data Parallel Compiler Hosted on the GPU § 2.1.4 Idiomatic APL”, Hsu 2019 (page 33)
Co-dfns: A data parallel compiler hosted on the GPU § 2.1.4 Idiomatic APL
“Hyrum’s Law: An Observation on Software Engineering”, Wright 2019
“How Can We Develop Transformative Tools For Thought?”, Matuschak & Nielsen 2019
“Dorodango, the Japanese Art of Making Mud Balls: Dorodango Author Bruce Gardner Shares the Story of How He Discovered the Japanese Art of Hikaru Dorodango”, Gardner 2019
“Local-First Software: You Own Your Data, in spite of the Cloud [Web]”, Kleppmann et al 2019
Local-first software: You own your data, in spite of the cloud [web]
“A to Z of Modern Living: Future-Proof Design at Furniture Manufacturer Vitsœ’s Headquarters in Leamington Spa”, House 2019
“Fraidycat: Follow Blogs, Wikis, YouTube Channels, as well as Accounts on Twitter, Instagram, Etc from a Single Page”, Condor 2019
“Test & Roll: Profit-Maximizing A/B Tests”, Feit & Berman 2018
“Can Behavioral Tools Improve Online Student Outcomes? Experimental Evidence from a Massive Open Online Course”, Patterson 2018
“Exquisite Rot: Spalted Wood and the Lost Art of Intarsia”, Elkind 2018
“Community Interaction and Conflict on the Web”, Kumar et al 2018
Rams, Hustwit 2018
“Computer Latency: 1977–2017”, Luu 2017
“Amazon Celebrates 10th Holiday Season of Frustration-Free Packaging—An Invention That’s Helped Eliminate 181,000 Tons of Packaging and 307 Million Boxes, and Given Millions of Customers Holidays Without 'Wrap Rage'”, Amazon 2017
“Keyboard Latency”, Luu 2017
“A Deep Architecture for Unified Esthetic Prediction”, Murray & Gordo 2017
“Requiem for a Shuffle: Why Steve Jobs Told Me He Loved the Littlest IPod—And Why We’re Going to Miss It”, Levy 2017
“StreetStyle: Exploring World-Wide Clothing Styles from Millions of Photos”, Matzen et al 2017
StreetStyle: Exploring world-wide clothing styles from millions of photos
“When Pixels Collide”, sudoscript 2017
“Software Engineering at Google”, Henderson 2017
“The Work Life of Developers: Activities, Switches and Perceived Productivity”, Meyer et al 2017
The Work Life of Developers: Activities, Switches and Perceived Productivity
“Visions of Algae in 18th-Century Botany”, Feigenbaum 2016
“Deep Learning the City: Quantifying Urban Perception At A Global Scale”, Dubey et al 2016
Deep Learning the City: Quantifying Urban Perception At A Global Scale
“Why WhatsApp Only Needs 50 Engineers for Its 900M Users: One of the (many) Intriguing Parts of the WhatsApp Story Is That It Has Achieved Such Enormous Scale With Such a Tiny Team”, Metz 2015
“Always Bet on Text”, graydon2 2014
“Bored Mondays and Focused Afternoons: the Rhythm of Attention and Online Activity in the Workplace”, Mark et al 2014
Bored Mondays and focused afternoons: the rhythm of attention and online activity in the workplace
“STRML: Projects and Work”, Reed 2014
“Evaluating Lehman’s Laws of Software Evolution within Software Product Lines: A Preliminary Empirical Study”, Oliveira et al 2014
“The Evolution of the Laws of Software Evolution: A Discussion Based on a Systematic Literature Review”, Herraiz et al 2013
“On the Evolution of Lehman’s Laws”, Godfrey & German 2013
“The Third User, Or, Exactly Why Apple Keeps Doing Foolish Things”, Tognazzini 2013
The Third User, or, Exactly Why Apple Keeps Doing Foolish Things
“An Empirical Study of Lehman’s Law on Software Quality Evolution”, Yu & Mishra 2013
An Empirical Study of Lehman’s Law on Software Quality Evolution
“The Olivetti Valentine Typewriter”, Hill 2012
“Programmer Information Needs After Memory Failure”, Parnin & Rugaber 2012
“Evaluating the Design of the R Language: Objects and Functions for Data Analysis”, Morandat et al 2012
Evaluating the Design of the R Language: Objects and Functions for Data Analysis
“The Configuration Complexity Clock”, Hadlow 2012
“Shiny Balls of Mud: William Gibson Looks at Japanese Pursuits of Perfection”, Gibson 2012
Shiny balls of Mud: William Gibson Looks at Japanese Pursuits of Perfection
“How Trello Is Different”, Spolsky 2012
“STEPS Toward Expressive Programming Systems: "A Science Experiment"”, Ohshima et al 2012 (page 2)
STEPS Toward Expressive Programming Systems: "A Science Experiment"
“Mathematical Marbling”, Lu et al 2011
“Utility of Human-Computer Interactions: Toward a Science of Preference Measurement”, Toomim et al 2011
Utility of Human-Computer Interactions: Toward a Science of Preference Measurement
“Does Your IPod Really Play Favorites?”, Froelich et al 2009
“Beware Trivial Inconveniences”, Alexander 2009
“If You Don’t Change the UI, Nobody Notices: I Saw a Screenshot a Few Days Ago That Made Me Think Windows 7 Beta Might Actually Be worth Checking Out.”, Atwood 2009
“Three Doors to Other Worlds”, Crompton 2008
“The Impact of Control-Display Gain on User Performance in Pointing Tasks”, Casiez et al 2008
The Impact of Control-Display Gain on User Performance in Pointing Tasks
“The Complex Dynamics of Collaborative Tagging”, Halpin et al 2007
“Signing Party: The Artists Sign Their Work”, Hertzfeld 2004
“The Art of Unix Programming § The Right Size for an Editor”, Raymond 2003
The Art of Unix Programming § The Right Size for an Editor:
Zendo, Heath 2002
Zendo:
“Extending Fitts’ Law to a 3-Dimensional Pointing Task”, Murata & Iwase 2001
“Maxims or Myths of Beauty? A Meta-Analytic and Theoretical Review”, Langlois et al 2000
Maxims or myths of beauty? A meta-analytic and theoretical review
“Choices”, Spolsky 2000
Choices:
View External Link:
Tokyo: A Certain Style, Tsuzuki 1997
“Laws of Software Evolution Revisited”, Lehman 1996
“A Plea for Lean Software”, Wirth 1995
View PDF:
“How Learning by Doing Is Done: Problem Identification in Novel Process Equipment”, Hippel & Tyre 1995
How learning by doing is done: problem identification in novel process equipment
“Tokyo Style (book Review)”, Thornburg 1994
“Designing to Facilitate Browsing: A Look Back at the HyperTIES Workstation Browser”, Shneiderman et al 1991
Designing to Facilitate Browsing: A Look Back at the HyperTIES Workstation Browser
“Lisp: Good News, Bad News, How to Win Big [Worse Is Better]”, Gabriel 1991
“Supporting Document Development With Concordia”, Walker 1988
“Selection Devices for User of an Electronic Encyclopedia: An Empirical Comparison of 4 Possibilities”, Ostroff & Shneiderman 1988
Selection devices for user of an electronic encyclopedia: An empirical comparison of 4 possibilities
“Document Examiner: Delivery Interface for Hypertext Documents”, Walker 1987
Document Examiner: delivery interface for hypertext documents
“The Little Can That Could”, Daniel 1987
“Braun ET66 Calculator”
“An Experimental Comparison of a Mouse and Arrow-Jump Keys for an Interactive Encyclopedia”, Ewing et al 1986
An experimental comparison of a mouse and arrow-jump keys for an interactive encyclopedia
“Crabs: the Bitmap Terror”, Cardelli 1985
“Programming As Theory Building”, Naur 1985
Program Evolution: Processes of Software Change, Lehman & Bélády 1985
Program Evolution: Processes of Software Change:
View PDF (48MB):
“A Retrospective on the Dorado, a High-Performance Personal Computer”, Pier 1983
A Retrospective on the Dorado, a High-Performance Personal Computer
“Contrasting Concepts of Harmony in Architecture”, Alexander & Eisenman 1982
“Epigrams on Programming”, Perlis 1982
“Programs, Life Cycles, and Laws of Software Evolution”, Lehman 1980
“On Understanding Laws, Evolution, and Conservation in the Large-Program Life Cycle”, Lehman 1979
On understanding laws, evolution, and conservation in the large-program life cycle
“The Apple Marketing Philosophy: Empathy · Focus · Impute”, Markkula 1977 (page 9)
Tools for Thought, Waddington 1977
“Designing Organizations for an Information-Rich World”, Simon 1971
Designing Organizations for an Information-Rich World:
View PDF:
“A Computer Movie Simulating Urban Growth in the Detroit Region”, Tobler 1970
A computer movie simulating urban growth in the Detroit region:
“Design for an Intelligence-Amplifier”, Ashby 1956
Ein Totentanz, Draesner 1922
“Ornament and Crime”, Loos 1910
View PDF:
“The Importance of Being Textual”, Raymond 2024
“The Turing Complete User”
“Bits of Hackage”
“Ergonomics of the Symbolics Lisp Machine”
“The Secret of Psalm 46 (2002)”
“The Right Size for an Editor”, Raymond 2024
“Big Ball of Mud”
“The Life-Changing Magic of Japanese Clutter”
“Using Static Websites for Tiny Archives”
“Computers Doing The Right Thing”
“Wrangling Guideline”, Own 2024
“Institute for Controlled Speleogenesis”
“Logitech MX Master 3 vs 2S Teardown: Our Favorite Mouse Got Even Better”
Logitech MX Master 3 vs 2S Teardown: Our favorite mouse got even better:
“Operant Conditioning by Software Bugs”, Regehr 2024
“The Soul of Maintaining a New Machine—First Draft”, Kelly 2024
“Line Length Revisited: following the Research”
“Rules of Machine Learning”, Google 2024
“Q&A § Brexit Logo Design”, Cummings 2024
“At Any Given Moment in a Process…we Have a Certain Partially Evolved State of a Structure. This State Is Described by the Wholeness: the System of Centers, and Their Relative Nesting and Degrees of Life.”
“Dynamicland”, Victor 2024
“Hypertext Tools from the 80s”
“Falsehoods Programmers Believe About X”
“Kingnobro/IconShop: (SIGGRAPH Asia 2023) Code of "IconShop: Text-Guided Vector Icon Synthesis With Autoregressive Transformers"”
“Loom: Multiversal Tree Writing Interface for Human-AI Collaboration”, Janus 2024
Loom: Multiversal tree writing interface for human-AI collaboration:
“sam2_hierarch
: Unsupervised Human-Friendly Online Object Categorization”, UtilityHotbar 2024
sam2_hierarch
: Unsupervised Human-Friendly Online Object Categorization
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IconShop:
“Fan Is A Tool-Using Animal”
“CONTENTdm”
“The Door Problem”
“Copying Is the Way Design Works”
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“The Secret of Minecraft, and Its Challenge to the Rest of Us”, Sloan 2024
The secret of Minecraft, and its challenge to the rest of us
“Yesterday’s Pixels, Today”, Nasser 2024
“The Pixel Art Tutorial”
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“Alexander Graham Bell’s Tetrahedral Kites (1903–9) [Image Gallery]”, Review 2024
Alexander Graham Bell’s Tetrahedral Kites (1903–9) [image gallery]
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Lewis Carroll’s Illustrations for Alice’s Adventures Under Ground (1864)
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D. A. Rovinskii’s Collection of Russian Lubki (18th–19th Century)
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‘Clouds of Unknowing’: Edward Quin’s Historical Atlas (1830)
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Henrique Alvim Corrêa’s Illustrations for The War of the Worlds (1906)
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Flowers of Fire: Illustrations from Japanese Fireworks Catalogues (ca. 1880s)
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An Iconic Line: Claude Mellan’s The Sudarium of Saint Veronica (1649)
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Solid Objects: 16th-Century Geometric and Perspective Drawings
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Marxist Astronomy: The Milky Way According to Anton Pannekoek
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Stuffed Ox, Dummy Tree, Artificial Rock: Deception in the Work of Richard and Cherry Kearton
“Akin’s Laws of Spacecraft Design”
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“The Little Can That Could”
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A New Medium for Communicating Research on Programming Languages
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“What Board Games Teach Us About Data Visualization by Johannes Wirges”
What Board Games Teach Us About Data Visualization by Johannes Wirges
“Sony TR-1825 AM Radio”
“Are We Really Engineers?”, Wayne 2024
“What Engineering Can Teach (and Learn From) Us”, Wayne 2024
“Downsized Dwellings: Inside Tokyo’s Tiny Living Spaces”
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“Olivetti Valentine”, Soul 2024
“The UX on This Small Child Is Terrible”
“How a Naked Skydive Inspired a Way to Keep Pilots Oriented in Flight”
How a Naked Skydive Inspired a Way to Keep Pilots Oriented in Flight
“The History of the Gibson Black Beauty”
“How the World’s Foremost Maze-Maker Leads People Astray”
“For Blind Internet Users, the Fix Can Be Worse Than the Flaws”
For Blind Internet Users, the Fix Can Be Worse Than the Flaws
“Final Fantasy 7: An Oral History”
“Tog’s Paradox [Jevons Paradox for Software Features]”
“Colors in Movies and TV: What Happened to Them?”
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“Cheap Ornament and Status Games”
“The Genius Design of Cowboy Bebop's Titles”
“HUMAN’20: ‘A Live Demo of the Intermedia Hypertext System’ (Norman K. Meyrowitz)”
HUMAN’20: ‘A Live Demo of the Intermedia Hypertext System’ (Norman K. Meyrowitz):
Wikipedia
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