- See Also
-
Links
- “Indoor Air Quality and Strategic Decision Making”, Et Al 2023
- “AI, Ageing and Brain-Work Productivity: Technological Change in Professional Japanese Chess”, 2022
- “Modeling Strong and Human-Like Gameplay With KL-Regularized Search”, Et Al 2021
- “Acquisition of Chess Knowledge in AlphaZero”, Et Al 2021
- “Vector Quantized Models for Planning”, Et Al 2021
- “Learning Chess Blindfolded: Evaluating Language Models on State Tracking”, Et Al 2021
- “NNUE: The Neural Network of the Stockfish Chess Engine”, 2021
- “Assessing Game Balance With AlphaZero: Exploring Alternative Rule Sets in Chess”, Et Al 2020
- “Learning Personalized Models of Human Behavior in Chess”, McIlroy-Et Al 2020
- “Measuring Hardware Overhang”, Hippke 2020
- “The Chess Transformer: Mastering Play Using Generative Language Models”, Et Al 2020
- “Aligning Superhuman AI With Human Behavior: Chess As a Model System”, McIlroy-Et Al 2020
- “Transformers Play Chess”, 2020
- “A Very Unlikely Chess Game”, 2020
- “MuZero: Mastering Atari, Go, Chess and Shogi by Planning With a Learned Model”, Et Al 2019
- “A General Reinforcement Learning Algorithm That Masters Chess, Shogi, and Go through Self-play”, Et Al 2018
- “Learning to Play Chess With Minimal Lookahead and Deep Value Neural Networks § Pg27”, 2017 (page 27)
- “Assessing Human Error Against a Benchmark of Perfection”, Et Al 2016
- “Giraffe: Using Deep Reinforcement Learning to Play Chess”, 2015
- “Algorithmic Progress in Six Domains”, 2013
- “When Will Computer Hardware Match the Human Brain?”, 1998
- “Human Window on the World”, 1985
- “Turing-Complete Chess Computation”
- Wikipedia
- Miscellaneous
- Link Bibliography
See Also
Links
“Indoor Air Quality and Strategic Decision Making”, Et Al 2023
“Indoor Air Quality and Strategic Decision Making”, 2023-01-26 ( ; similar; bibliography)
“AI, Ageing and Brain-Work Productivity: Technological Change in Professional Japanese Chess”, 2022
“AI, Ageing and Brain-Work Productivity: Technological Change in Professional Japanese Chess”, 2022-04-17 ( ; similar)
“Modeling Strong and Human-Like Gameplay With KL-Regularized Search”, Et Al 2021
“Modeling Strong and Human-Like Gameplay with KL-Regularized Search”, 2021-12-14 ( ; similar)
“Acquisition of Chess Knowledge in AlphaZero”, Et Al 2021
“Acquisition of Chess Knowledge in AlphaZero”, 2021-11-17 ( ; similar; bibliography)
“Vector Quantized Models for Planning”, Et Al 2021
“Vector Quantized Models for Planning”, 2021-06-08 ( ; similar)
“Learning Chess Blindfolded: Evaluating Language Models on State Tracking”, Et Al 2021
“Learning Chess Blindfolded: Evaluating Language Models on State Tracking”, 2021-02-26 ( ; backlinks; similar)
“NNUE: The Neural Network of the Stockfish Chess Engine”, 2021
“NNUE: The neural network of the Stockfish chess engine”, 2021-01-08 ( ; similar)
“Assessing Game Balance With AlphaZero: Exploring Alternative Rule Sets in Chess”, Et Al 2020
“Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess”, 2020-09-09 ( ; similar)
“Learning Personalized Models of Human Behavior in Chess”, McIlroy-Et Al 2020
“Learning Personalized Models of Human Behavior in Chess”, 2020-08-23 ( ; similar)
“Measuring Hardware Overhang”, Hippke 2020
“Measuring hardware overhang”, 2020-08-05 ( ; backlinks; similar)
“The Chess Transformer: Mastering Play Using Generative Language Models”, Et Al 2020
“The Chess Transformer: Mastering Play using Generative Language Models”, 2020-08-02 ( ; backlinks; similar)
“Aligning Superhuman AI With Human Behavior: Chess As a Model System”, McIlroy-Et Al 2020
“Aligning Superhuman AI with Human Behavior: Chess as a Model System”, 2020-06-02 ( ; similar)
“Transformers Play Chess”, 2020
“Transformers Play Chess”, 2020-01-10 ( ; backlinks; similar; bibliography)
“A Very Unlikely Chess Game”, 2020
“A Very Unlikely Chess Game”, 2020-01-06 ( ; backlinks; similar; bibliography)
“MuZero: Mastering Atari, Go, Chess and Shogi by Planning With a Learned Model”, Et Al 2019
“MuZero: Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model”, 2019-11-19 ( ; similar)
“A General Reinforcement Learning Algorithm That Masters Chess, Shogi, and Go through Self-play”, Et Al 2018
“A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play”, 2018-12-07 ( ; similar)
“Learning to Play Chess With Minimal Lookahead and Deep Value Neural Networks § Pg27”, 2017 (page 27)
“Assessing Human Error Against a Benchmark of Perfection”, Et Al 2016
“Assessing Human Error Against a Benchmark of Perfection”, 2016-06-15 ( ; backlinks; similar)
“Giraffe: Using Deep Reinforcement Learning to Play Chess”, 2015
“Giraffe: Using Deep Reinforcement Learning to Play Chess”, 2015-09-04 ( ; similar)
“Algorithmic Progress in Six Domains”, 2013
“Algorithmic Progress in Six Domains”, 2013-12-09 ( ; similar)
“When Will Computer Hardware Match the Human Brain?”, 1998
“When will computer hardware match the human brain?”, 1998 ( ; backlinks; similar)
“Human Window on the World”, 1985
“Human Window on the World”, 1985 ( ; backlinks)
“Turing-Complete Chess Computation”
Wikipedia
Miscellaneous
Link Bibliography
-
https://pubsonline.informs.org/doi/10.1287/mnsc.2022.4643
: “Indoor Air Quality and Strategic Decision Making”, Steffen Künn, Juan Palacios, Nico Pestel: -
https://arxiv.org/abs/2111.09259#deepmind
: “Acquisition of Chess Knowledge in AlphaZero”, : -
https://github.com/ricsonc/transformers-play-chess/blob/master/README.md
: “Transformers Play Chess”, Ricson Cheng: -
https://slatestarcodex.com/2020/01/06/a-very-unlikely-chess-game/
: “A Very Unlikely Chess Game”, Scott Alexander: