‘text game’ tag
- See Also
- Gwern
-
Links
- “Clio: Privacy-Preserving Insights into Real-World AI Use”, Anthropic 2024
- “Retro No More: Interactive Fiction of the Early Comp Era”
- “Industrious Dice [Minimizing Pip Counts on Still-Functional Dice]”
- “Tabbed out on the Oregon Trail”
- “Can Language Models Serve As Text-Based World Simulators?”, Wang et al 2024
- “Self-Supervised Behavior Cloned Transformers Are Path Crawlers for Text Games”, Wang & Jansen 2023
- “Generative Agent-Based Modeling With Actions Grounded in Physical, Social, or Digital Space Using Concordia”, Vezhnevets et al 2023
- “CALYPSO: LLMs As Dungeon Masters’ Assistants”, Zhu et al 2023
- “Multi-Party Chat (MultiLIGHT): Conversational Agents in Group Settings With Humans and Models”, Wei et al 2023
- “Most Language Models Can Be Poets Too: An AI Writing Assistant and Constrained Text Generation Studio”, Roush et al 2022
- “Social Simulacra: Creating Populated Prototypes for Social Computing Systems”, Park et al 2022
- “TextWorldExpress: Simulating Text Games at One Million Steps Per Second”, Jansen & Côté 2022
- “Down and Across: Introducing Crossword-Solving As a New NLP Benchmark”, Kulshreshtha et al 2022
- “Automated Crossword Solving”, Wallace et al 2022
- “Word Golf”, Xia 2021
- “AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts”, Wu et al 2021
- “1992: Silverwolf”, Reed 2021
- “AI Dungeon Public Disclosure Vulnerability Report—GraphQL Unpublished Adventure Data Leak”, AetherDevSecOps 2021
- “How We Accidentally Gave Our Bots Their Personalities”, Latitude 2021
- “Collaborative Storytelling With Large-Scale Neural Language Models”, Nichols et al 2020
- “AI Dungeon 2 Colab Notebook”, Walton 2019
- “AI Dungeon 2”, Walton 2019
- “AI Dungeon 2: My Musical Troupe of Orcs Uses Music to Advance Orc Rights”, Walton 2019
- “LIGHT: Learning to Speak and Act in a Fantasy Text Adventure Game”, Urbanek et al 2019
- “Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent”, Yang et al 2017
- “These Maps Reveal the Hidden Structures of Choose Your Own Adventure Books: If You Decide to See More, Click on This Story”, Laskow 2017
- “The Curious World of The Hobbit: an Early Example of a Dynamic Gameworld”, Stuckey 2017
- Dungeons & Dragons Teams up With My Little Pony, Dupuis 2016
- “Elite for Emacs”
- “Complex Game Worlds, Simple Interfaces”, Hracek 2015
- “48% of Americans Know What Gamebooks Are”, Hracek 2015
- “Scheherazade: Crowd-Powered Interactive Narrative Generation”, Li & Riedl 2015b
- “Gadsby: Wikip█dia’s Lost Lipogram”, Miller 2015
- “Choose Your Own Adventure: One Book, Many Readings”, Swinehart 2009
- “GET LAMP: The Text Adventure Documentary”
- “Design a Role-Playing Game Using 200 Words or Less.”
- “AI Dungeon: Dragon Model Upgrade—You Can Now Play AI Dungeon With One of the Most Powerful AI Models in the World.”
- “Introducing AI Dungeon Translate: AI Dungeon Players Can Now Translate Their Stories into Emojis by Just Clicking a Button. [ 🤔 💯 🤷♂️ 🤔 🤔 🤔 💯]”
- “Extreme D&D DIY: Adventures in Hypergeometry, Procedural Generation, and Software Development (part 1)”, Achmiz 2024
- “1985: A Mind Forever Voyaging”
- “2005: Shades of Doom”
- “2013: A Family Supper, by Aaron A. Reed”
- “2015: Lifeline”
- “2017: Universal Paperclips”
- “2020: Scents & Semiosis, by Aaron A. Reed”
- The Gostak
- “Everyone Is John”
- “Me”, Swinehart 2024
- “The Story of Rogue”
- “Behold, Mortal, the Origins of Robotfindskitten...”
- “Japanese Play-By-Postcard RPGs: Net Games”
- “ZIL and the Z-Machine”
- “Britain’s Occult Uncle”
- “Playing Deadline, Part 1”
- “Playing Deadline, Part 2”
- “Playing Deadline, Part 3”
- “Playing Deadline, Part 4”
- The Dennis Wheatley Crime Dossiers
- “The Computerized Hitchhiker’s”
- “Mindwheel (or, The Poet and the Hackers)”
- “A Mind Forever Voyaging, Part 1: Steve Meretzky’s Interiors”
- “A Mind Forever Voyaging, Part 2: Don’t Go Back to Rockvil”
- “A Mind Forever Voyaging, Part 3: Through Strange Seas of Thought, Alone”
- “Games on the Net Before the Web, Part 2: MUD”
- “New Tricks for an Old Z-Machine, Part 1: Digging the Trenches”
- “New Tricks for an Old Z-Machine, Part 3: A Renaissance Is Nigh”
- “The Digital Antiquarian Table of Contents”
- “Visible Thoughts Project and Bounty Announcement”
- “/r/AIDungeon/”, Reddit 2024
- “Trajectoid”
- MelMitchell1
- nickwalton00
- Sort By Magic
- Wikipedia
- Miscellaneous
- Bibliography
See Also
Gwern
“Miscellaneous”, Gwern 2009
“Choose-Your-Own-Adventure AI Dungeon Games”, Gwern 2021
Links
“Clio: Privacy-Preserving Insights into Real-World AI Use”, Anthropic 2024
“Retro No More: Interactive Fiction of the Early Comp Era”
“Industrious Dice [Minimizing Pip Counts on Still-Functional Dice]”
Industrious Dice [minimizing pip counts on still-functional dice]:
View External Link:
https://mathenchant.wordpress.com/2024/10/17/industrious-dice/
“Tabbed out on the Oregon Trail”
“Can Language Models Serve As Text-Based World Simulators?”, Wang et al 2024
“Self-Supervised Behavior Cloned Transformers Are Path Crawlers for Text Games”, Wang & Jansen 2023
Self-Supervised Behavior Cloned Transformers are Path Crawlers for Text Games
“Generative Agent-Based Modeling With Actions Grounded in Physical, Social, or Digital Space Using Concordia”, Vezhnevets et al 2023
“CALYPSO: LLMs As Dungeon Masters’ Assistants”, Zhu et al 2023
“Multi-Party Chat (MultiLIGHT): Conversational Agents in Group Settings With Humans and Models”, Wei et al 2023
Multi-Party Chat (MultiLIGHT): Conversational Agents in Group Settings with Humans and Models
“Most Language Models Can Be Poets Too: An AI Writing Assistant and Constrained Text Generation Studio”, Roush et al 2022
“Social Simulacra: Creating Populated Prototypes for Social Computing Systems”, Park et al 2022
Social Simulacra: Creating Populated Prototypes for Social Computing Systems
“TextWorldExpress: Simulating Text Games at One Million Steps Per Second”, Jansen & Côté 2022
TextWorldExpress: Simulating Text Games at One Million Steps Per Second
“Down and Across: Introducing Crossword-Solving As a New NLP Benchmark”, Kulshreshtha et al 2022
Down and Across: Introducing Crossword-Solving as a New NLP Benchmark
“Automated Crossword Solving”, Wallace et al 2022
“Word Golf”, Xia 2021
“AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts”, Wu et al 2021
“1992: Silverwolf”, Reed 2021
“AI Dungeon Public Disclosure Vulnerability Report—GraphQL Unpublished Adventure Data Leak”, AetherDevSecOps 2021
AI Dungeon Public Disclosure Vulnerability Report—GraphQL Unpublished Adventure Data Leak
“How We Accidentally Gave Our Bots Their Personalities”, Latitude 2021
“Collaborative Storytelling With Large-Scale Neural Language Models”, Nichols et al 2020
Collaborative Storytelling with Large-scale Neural Language Models
“AI Dungeon 2 Colab Notebook”, Walton 2019
“AI Dungeon 2”, Walton 2019
“AI Dungeon 2: My Musical Troupe of Orcs Uses Music to Advance Orc Rights”, Walton 2019
AI Dungeon 2: My Musical Troupe of Orcs Uses Music to Advance Orc Rights
“LIGHT: Learning to Speak and Act in a Fantasy Text Adventure Game”, Urbanek et al 2019
LIGHT: Learning to Speak and Act in a Fantasy Text Adventure Game
“Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent”, Yang et al 2017
Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent
“These Maps Reveal the Hidden Structures of Choose Your Own Adventure Books: If You Decide to See More, Click on This Story”, Laskow 2017
“The Curious World of The Hobbit: an Early Example of a Dynamic Gameworld”, Stuckey 2017
The curious world of The Hobbit: an early example of a dynamic gameworld:
View PDF:
Dungeons & Dragons Teams up With My Little Pony, Dupuis 2016
“Elite for Emacs”
“Complex Game Worlds, Simple Interfaces”, Hracek 2015
“48% of Americans Know What Gamebooks Are”, Hracek 2015
“Scheherazade: Crowd-Powered Interactive Narrative Generation”, Li & Riedl 2015b
Scheherazade: Crowd-Powered Interactive Narrative Generation
“Gadsby: Wikip█dia’s Lost Lipogram”, Miller 2015
“Choose Your Own Adventure: One Book, Many Readings”, Swinehart 2009
“GET LAMP: The Text Adventure Documentary”
“Design a Role-Playing Game Using 200 Words or Less.”
“AI Dungeon: Dragon Model Upgrade—You Can Now Play AI Dungeon With One of the Most Powerful AI Models in the World.”
“Introducing AI Dungeon Translate: AI Dungeon Players Can Now Translate Their Stories into Emojis by Just Clicking a Button. [ 🤔 💯 🤷♂️ 🤔 🤔 🤔 💯]”
“Extreme D&D DIY: Adventures in Hypergeometry, Procedural Generation, and Software Development (part 1)”, Achmiz 2024
“1985: A Mind Forever Voyaging”
“2005: Shades of Doom”
“2013: A Family Supper, by Aaron A. Reed”
“2015: Lifeline”
“2017: Universal Paperclips”
“2020: Scents & Semiosis, by Aaron A. Reed”
The Gostak
“Everyone Is John”
“Me”, Swinehart 2024
“The Story of Rogue”
“Behold, Mortal, the Origins of Robotfindskitten...”
“Japanese Play-By-Postcard RPGs: Net Games”
“ZIL and the Z-Machine”
View External Link:
“Britain’s Occult Uncle”
“Playing Deadline, Part 1”
“Playing Deadline, Part 2”
“Playing Deadline, Part 3”
“Playing Deadline, Part 4”
The Dennis Wheatley Crime Dossiers
“The Computerized Hitchhiker’s”
“Mindwheel (or, The Poet and the Hackers)”
Mindwheel (or, The Poet and the Hackers):
View External Link:
https://www.filfre.net/2014/03/mindwhell-or-the-poet-and-the-hackers/
“A Mind Forever Voyaging, Part 1: Steve Meretzky’s Interiors”
A Mind Forever Voyaging, Part 1: Steve Meretzky’s Interiors:
“A Mind Forever Voyaging, Part 2: Don’t Go Back to Rockvil”
“A Mind Forever Voyaging, Part 3: Through Strange Seas of Thought, Alone”
A Mind Forever Voyaging, Part 3: Through Strange Seas of Thought, Alone:
“Games on the Net Before the Web, Part 2: MUD”
Games on the Net Before the Web, Part 2: MUD:
View External Link:
https://www.filfre.net/2017/12/games-on-the-net-before-the-web-part-2-mud/
“New Tricks for an Old Z-Machine, Part 1: Digging the Trenches”
New Tricks for an Old Z-Machine, Part 1: Digging the Trenches:
“New Tricks for an Old Z-Machine, Part 3: A Renaissance Is Nigh”
New Tricks for an Old Z-Machine, Part 3: A Renaissance is Nigh:
“The Digital Antiquarian Table of Contents”
The Digital Antiquarian Table of Contents:
View External Link:
“Visible Thoughts Project and Bounty Announcement”
“/r/AIDungeon/”, Reddit 2024
“Trajectoid”
MelMitchell1
nickwalton00
Sort By Magic
Annotations sorted by machine learning into inferred 'tags'. This provides an alternative way to browse: instead of by date order, one can browse in topic order. The 'sorted' list has been automatically clustered into multiple sections & auto-labeled for easier browsing.
Beginning with the newest annotation, it uses the embedding of each annotation to attempt to create a list of nearest-neighbor annotations, creating a progression of topics. For more details, see the link.
crossword-solving
choose-adventure
text-adventure
Wikipedia
Miscellaneous
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/doc/fiction/text-game/2024-12-04-gwern-claude36-secondlifesentence-sls-square-thumbnail-512px.png
: -
/doc/fiction/text-game/2024-12-04-gwern-claude36-secondlifesentence-sls-square.svg
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https://dwarffortresswiki.org/index.php/v0.31:Creature_logic
:View External Link:
https://dwarffortresswiki.org/index.php/v0.31:Creature_logic
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https://filiph.medium.com/skyrim-rendered-in-text-1899548ab2c4
: -
https://notes.billmill.org/blog/2024/03/mitzVah_-_the__worst__pangrams_part_2.html
: -
https://obie.medium.com/my-kids-and-i-just-played-d-d-with-chatgpt4-as-the-dm-43258e72b2c6
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https://slate.com/human-interest/2023/08/dungeons-dragons-critical-role-matthew-mercer-twitch.html
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https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ImprobableIsland
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https://wiki.improbableisland.com/doku.php?id=start#what_goes_in_the_wiki
: -
https://www.accum.se/~stradh/dnd/mirror/Assorted/ADnD_netbook_of_sex.html
-
https://www.atlasobscura.com/articles/quest-for-the-golden-owl-hidden-treasure
-
https://www.eveonline.com/news/view/information-is-power-excel-release
-
https://www.fatherly.com/entertainment/choose-your-own-adventure-past-and-future
: -
https://www.filfre.net/2024/03/the-rise-of-pomg-part-4-a-world-for-the-taking/
-
https://www.newyorker.com/magazine/2022/09/19/the-enduring-allure-of-choose-your-own-adventure-books
-
https://www.themarshallproject.org/2023/08/31/dungeons-and-dragons-texas-death-row-tdcj
-
https://www.tokyodev.com/articles/the-rise-and-fall-of-dnd-in-japan
Bibliography
-
https://aclanthology.org/2022.cai-1.2.pdf
: “Most Language Models Can Be Poets Too: An AI Writing Assistant and Constrained Text Generation Studio”, -
https://arxiv.org/abs/2208.04024
: “Social Simulacra: Creating Populated Prototypes for Social Computing Systems”, -
https://arxiv.org/abs/2205.09665#bair
: “Automated Crossword Solving”, -
https://www.word.golf/
: “Word Golf”, -
https://if50.substack.com/p/1992-silverwolf
: “1992: Silverwolf”, -
https://colab.research.google.com/github/nickwalton/AIDungeon/blob/master/AIDungeon_2.ipynb
: “AI Dungeon 2 Colab Notebook”, -
https://play.aidungeon.com/main/home
: “AI Dungeon 2”, -
https://web.archive.org/web/20191127163535/http://www.aidungeon.io/2019/11/my-orc-band-and-our-quest-for-equal.html
: “AI Dungeon 2: My Musical Troupe of Orcs Uses Music to Advance Orc Rights”,