Speedrunning Is Not Such A Waste Of Talent
On statistical and psychological grounds, we probably are not losing many future Einsteins to speedrunning or streaming or e-sports etc.
the main issue with video games is that a guy who, if he lived in 1820s germany, would have done something like document every type of beetle in his local province instead ends up making a 26 part youtube series about how to get all the rings in every sonic game
owen cyclops, 2020-07-30
While funny, on purely statistical grounds, we can be highly confident that the YouTuber in question would not have done anything particularly remarkable; so the series did not come at the expense of our next Linnaeus or Einstein.
Base Rates
From a statistical perspective, we can safely say that the probability that our hypothetical Sonic streamer would have been a noted entomologist is near zero, because the probability for any given person of becoming a noted anything is near zero.
Few people are remembered centuries later. Thousands of German men passed through academic life in that province of 1820s Germany without leaving any mark more notable than their payslips in the ledger-books. A major, successful video maker is a person who is one in millions; let’s say that our entomologist is merely one in tens of thousands, and there is in fact a strong correlation between ‘good at making Sonic videos’ and ‘good at cataloguing beetles’. Then the probability that our video maker would also have been the top entomologist would be… surprisingly close to one in tens of thousands. (Note how few Nobel Prize winners, out of the ~1,000 to date, manage to win two.)
Randomness in Success
Indeed, our video maker would not be so successful at videos either in another history of the world; the Salganik/Watts experimental results on randomizing media markets suggest that when an author like J. K. Rowling is #1 in our world, they might be thousands of rungs down in another world—or worse!1 Random chance and network effects may elevate an ordinary, mediocre rival of little talent, and force him out of the video game, and the more randomness, the more likely the winners were ordinary people who are thus not ‘wasted’.
We can predict success for groups, but not individuals; forests, not trees. For individuals, “time and chance happen to them all”.
Regression to the Mean
Given that random chance often elevates individuals whose specific talents align perfectly (and perhaps luckily) with one narrow niche, it follows that these same individuals are unlikely to be exceptional across the board. This is why elite performers in one area so often disappoint in another.
Anyone who is world-class is closer to an idiot savant of their specialty than a Renaissance man. The skillsets, while they may seem similar from a distance, up close in detail, look different: ‘collecting beetles and rings’ may be written with the same verb, but finding a hidden beetle is nothing like having the lightning reflexes to execute memorized Sonic timings, and someone who is world-class at the former may be rubbish at the latter.
It can be shocking how narrowly specialized some expertise can be: no chess grandmaster has ever become an equally adept Go player, for example. When such people retire or turn over a new leaf, they are rarely heard from again.2
This is why highly successful people often turn out to have been good at a hobby like chess, but not great; and those who are great, aren’t great at anything else—the lightning did not strike twice, as they simply regress to their mean. So we might find that a notable scientist spent time as a teen trying to collect that last darn ring, or perhaps has a hobby after a long day of work of trying to perfect his Sonic speedrun… but there’s no problem with any of that. (And we can note that there are no cases of great researchers announcing that they are quitting their tenured positions at the peak of their careers to stream instead—to go into industry and especially Wall Street, or politics, or to become science popularizers, perhaps, but not into Sonic videos.)
Obsession As Key Input
From a closer view, we can see why. Great achievement is the final product of multiple factors: idiosyncratic talent, preferences, health, good luck—and particularly key is ‘motivation’, or more pointedly, obsession. Generally, someone who documents every kind of beetle, does not feel neutrally about them, and is not simply clocking in 9–5PM for the paycheck: he is obsessed. When we look at streamers or figures like MrBeast, they do not seem exceptionally smart or talented in general.3
Obsession cannot be predicted or learned, and you cannot just want what you want; it strikes out of nowhere (much like sexual fetishes, also often acquired in childhood for mysterious exogenous reasons). One child plays Sonic the Hedgehog for a few months and enjoys it and moves on with their life with some memories and a lingering nostalgia for the classic theme of “Green Hill Zone”; but another is transfixed by it, so 20 years later they are making videos on it… And no one can say why.4 If one becomes obsessed with something, one must hope that one wins the lottery of fascinations for a prize that the world will reward.
Reward-Structure Fit
Indeed, we might wonder if, rather than risking cannibalizing greatness, such people are less likely to achieve greatness. Does a willingness to become obsessed with a small, static, fixed problem in exchange for rapid social media-style gamified rewards bode well for their counterfactual career? (What should we think of someone who is both willing and able to spend all that time on ring collecting, but who never grows beyond that comfort zone of flow and eventually yearn to, eg. make their own ring collecting games, or at least level mods?)
Greatness often requires the ability to endure years or decades of anxiety and uncertainty with no sign of progress, flexibility and openness, an ability to redefine or exploit serendipity; the obsession should be with a broad topic or goal, rather than fixated. (And would such a person be able to collaborate on research, or be a good principal investigator managing a lab?)
Perhaps we should be glad that such individuals can find satisfying careers elsewhere—rather than wasting their time (and our resources) in STEM…?
STEM Supply versus Demand
Once we leave the individual anecdote, it is unclear if there is any group loss either. After all, we produce a vast amount of research these days, vastly more than 1820s Germany ever did (even allowing for the extreme plunge in per capita productivity), and produce far more researchers than we can gainfully employ; so there is no prima facie case that we are ‘wasting’ our scholarly potential.
Nor are there that many video makers: how many people in the USA could reasonably be said to make such things fulltime as a life-long career rather than as a hobby, or an experiment before they switch gears and get ‘a real job’? Sure, many people may dabble or aspire, but there just aren’t that many in total (who will watch the videos, or pay their bills?).
Video Value
Given the oversupply of R&D and diminishing returns (as seen in things like multiple discovery and a deluge of worthless papers being published), with Pareto distributions everywhere, perhaps we should not scoff too quickly at our video makers.
Such documentation is itself valuable. How historians would love to have similar ephemera from centuries or millennia ago! I daresay that a couple of such pop culture books would be of more value now that a catalogue of German beetles…
Nor can we just assume future historians will take care of this, when we live in a “digital dark age”. Knowledge is lost online all too quickly, and while perhaps for a classic Sonic console game we can assume that there will always be a working emulator & ROM somewhere, for many aspects of pop culture, this is not true: if it is not documented now, it never will be, because the websites won’t be archived (eg. Discord, TikTok) or the video game may be unavailable in any standalone form, or DRM blocks archiving. Such video-makers are our era’s folklorists & ethnographers & anthropologists.
(We might also hope that videos might be good demonstrations of how to do research, present information etc, in a more entertaining form than school, and that ‘honey helps make the medicine go down’. The alternatives may be worse.)
Perfect Conditions Never Come
Nor is it if the 1820s lacked for ways for people to waste their lives. Perhaps our entomologist could have instead been nerd-sniped by Christian theology (which was a large part of the reason 1820s Germany had a higher education system at all) and spent the rest of his life writing turgidly Teutonic tomes explaining how Calvinism was correct about everything and Catholicism a vulgarly corrupt transmontane heresy. 2020s America has little to be ashamed of compared to, say, the 1820s (pedestrianism, mummy-unrolling parties) or 1920s (literal stamp collecting, dance marathons, flag pole sitting, or goldfish swallowing); if we lived in any of those eras, we would find plenty to roll our eyes at. (At least no goldfish suffered in the making of a Sonic video…)
Net Impact: Nil
So, as cute as it is, I think Mr Cyclops is ultimately incorrect in his assertion: our would-be beetle-collector wasn’t lost—he’s just browsing a different section of the infinite library.
And if all those streamers and videos disappeared overnight and were replaced by other forms of recreation or entertainment, we would not observe any particular renaissance of science from all our beetle bros. We would simply observe an entire different batch of (relatively) ordinary people raised to prominence for their inherent idiosyncrasies happening to match some other peculiar niches; and those niches would, in the grand scheme of things, seem equally absurd.
External Links
Discussion: Near
The Salganik/Watts experiments compare sets of music simultaneously, at the same time. But a more realistic counterfactual would include publishing at different times, adding even more random chance: would Harry Potter have succeeded in our world if it had been published a year earlier…?↩︎
Edward Lasker was a chess master who also played Go, but he is remembered for popularizing Go in the West—not for his poor playing ability. (Joshua Waitzkin also never made it past chess master.) Michael Jordan made a mediocre baseball player who could barely hack it in minor league, while Garry Kasparov’s post-chess career veered from political failure to outright crankery; Elon Musk, after a world-historic career at Tesla & SpaceX, bought Twitter, vowing to solve all its bot problems while saving Western civilization and creating the ‘everything app’—and did none of that before its $30b bailout. And in media, it would be impossible to count the number of times that some actor has tried to become a director and failed, or a musician changed genres, or a TV star become a movie star (and vice-versa), or a writer of comedy go serious. How is it that dril could be the epitome of Twitter comedy, and then bomb completely as a standup comedian? How could Robert Crumb be so good at drawing comics or inventing characters, but not in writing comics or in illustration? These things are mysteries.↩︎
We did not lose a second Terence Tao when MrBeast became obsessed with YouTube stat-maxxing: we lost a youth pastor or a PM at Facebook.
Or to put it another way, if a researcher could be seduced away from their core topic by nostalgia for an old children’s video game or by the quick dopamine hits of social media upvotes/views, they couldn’t’ve been very dedicated or talented to begin with, and may not have been cut out for the long hard slow work of research. The beetle collector, patiently collating beetles for decades one by one to publish his opus, did not have a livestream with chat followers enthusing over seeing a rare beetle who
🪲 donated! 🪲
in their excitement; he had to love beetles.One is reminded of Sultan Khan: a preternaturally talented chess player, who didn’t become world champion only because he was allowed to return to Pakistan to his undistinguished farming career, during which he reportedly told his children to learn something more useful than chess.↩︎
Being on the autism spectrum may predispose individuals to “special interests”, but it does not dictate any particular interest, nor how long it will last: many kids go through a “train phase”, a “dinosaur phase”, a “construction equipment phase” etc, none the worse for it.
Magnus Carlsen and the Polgar sisters apparently first got into chess due to sibling rivalry, but countless children try to beat a sibling at something without it turning into a monomania, and why did they keep playing chess once they had won?↩︎