- See Also
-
Links
- “JaxMARL: Multi-Agent RL Environments in JAX”, Rutherford et al 2023
- “AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning”, Mathieu et al 2023
- “SCC: an Efficient Deep Reinforcement Learning Agent Mastering the Game of StarCraft II”, Wang et al 2020
- “TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game”, Han et al 2020
- “TLeague: A Framework for Competitive Self-Play Based Distributed Multi-Agent Reinforcement Learning”, Sun et al 2020
- “Grandmaster Level in StarCraft II Using Multi-agent Reinforcement Learning”, Vinyals et al 2019
- “Human-level Performance in 3D Multiplayer Games With Population-based Reinforcement Learning”, Jaderberg et al 2019
- “Re-evaluating Evaluation”, Balduzzi et al 2018
- “Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks”, Usunier et al 2016
- “Pointer Networks”, Vinyals et al 2015
- “TLeague Project Page”
- “AlphaStar: Grandmaster Level in StarCraft II Using Multi-agent Reinforcement Learning”
- “AlphaStar: Mastering the Real-Time Strategy Game StarCraft II”
- Wikipedia
- Miscellaneous
- Link Bibliography
See Also
Links
“JaxMARL: Multi-Agent RL Environments in JAX”, Rutherford et al 2023
“AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning”, Mathieu et al 2023
“AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning”
“SCC: an Efficient Deep Reinforcement Learning Agent Mastering the Game of StarCraft II”, Wang et al 2020
“SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II”
“TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game”, Han et al 2020
“TLeague: A Framework for Competitive Self-Play Based Distributed Multi-Agent Reinforcement Learning”, Sun et al 2020
“Grandmaster Level in StarCraft II Using Multi-agent Reinforcement Learning”, Vinyals et al 2019
“Grandmaster level in StarCraft II using multi-agent reinforcement learning”
“Human-level Performance in 3D Multiplayer Games With Population-based Reinforcement Learning”, Jaderberg et al 2019
“Human-level performance in 3D multiplayer games with population-based reinforcement learning”
“Re-evaluating Evaluation”, Balduzzi et al 2018
“Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks”, Usunier et al 2016
“Pointer Networks”, Vinyals et al 2015
“TLeague Project Page”
“AlphaStar: Grandmaster Level in StarCraft II Using Multi-agent Reinforcement Learning”
“AlphaStar: Grandmaster level in StarCraft II using multi-agent reinforcement learning”
“AlphaStar: Mastering the Real-Time Strategy Game StarCraft II”
“AlphaStar: Mastering the Real-Time Strategy Game StarCraft II”
Wikipedia
Miscellaneous
Link Bibliography
-
https://arxiv.org/abs/2311.10090
: “JaxMARL: Multi-Agent RL Environments in JAX”, -
https://arxiv.org/abs/2011.13729#tencent
: “TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game”, -
https://arxiv.org/abs/2011.12895#tencent
: “TLeague: A Framework for Competitive Self-Play Based Distributed Multi-Agent Reinforcement Learning”, Peng Sun, Jiechao Xiong, Lei Han, Xinghai Sun, Shuxing Li, Jiawei Xu, Meng Fang, Zhengyou Zhang -
2019-vinyals.pdf#deepmind
: “Grandmaster Level in StarCraft II Using Multi-agent Reinforcement Learning”, -
2019-jaderberg.pdf#deepmind
: “Human-level Performance in 3D Multiplayer Games With Population-based Reinforcement Learning”,