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Playing to Win Overview
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Better All the Time: How the ‘performance revolution’ came to athletics—and beyond
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Some Moral and Technical Consequences of Automation: As machines learn they may develop unforeseen strategies at rates that baffle their programmers
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Real World Games Look Like Spinning Tops
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Assessing Human Error Against a Benchmark of Perfection
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Shiny balls of Mud: William Gibson Looks at Japanese Pursuits of Perfection
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The Revolution in Classic Tetris: How a younger generation used the Internet to master the falling blocks
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How Flash Games Shaped The Video Game Industry: Flash is dead. But the influence of Flash games on modern gameplay is inescapable
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Smash Training retrospective
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95%-ile isn’t that good
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