Violent Video Games and Violent Crime
Is it only a game? Video games and violence
Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents
The release of Grand Theft Auto V and registered juvenile crime in the Netherlands
The complex association between social media use intensity and adolescent wellbeing: A longitudinal investigation of 5 factors that may affect the association
There Is No Evidence That Associations Between Adolescents’ Digital Technology Engagement and Mental Health Problems Have Increased
Windows of developmental sensitivity to social media
Video game play is positively correlated with well-being
Like this meta-analysis: Screen media and mental health