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Violent Video Games and Violent Crime
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Is it only a game? Video games and violence
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Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents
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The release of Grand Theft Auto V and registered juvenile crime in the Netherlands
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The complex association between social media use intensity and adolescent wellbeing: A longitudinal investigation of 5 factors that may affect the association
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There Is No Evidence That Associations Between Adolescents’ Digital Technology Engagement and Mental Health Problems Have Increased
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Windows of developmental sensitivity to social media
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Video game play is positively correlated with well-being
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Like this meta-analysis: Screen media and mental health
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