Bibliography (10):

  1. Violent Video Games and Violent Crime

  2. Is it only a game? Video games and violence

  3. Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents

  4. The release of Grand Theft Auto V and registered juvenile crime in the Netherlands

  5. The complex association between social media use intensity and adolescent wellbeing: A longitudinal investigation of 5 factors that may affect the association

  6. There Is No Evidence That Associations Between Adolescents’ Digital Technology Engagement and Mental Health Problems Have Increased

  7. Windows of developmental sensitivity to social media

  8. Video game play is positively correlated with well-being

  9. Like this meta-analysis: Screen media and mental health