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  2. Ultimate physical limits to computation

  3. Brain Limits

  4. Matrioshka Brains

  5. https://web.archive.org/web/20101201144331/http://top500.org/system/performance/9707

  6. Slowing Moore’s Law: How It Could Happen

  7. https://web.archive.org/web/20110726063943/http://www.freearchive.org/o/55dfc9935a719fc36ab1d16567972732c2db1fd7d7e3826fd73ee07e4c3c7d0b

  8. Accuracy Takes Power: One Man’s 3GHz Quest to Build a Perfect SNES Emulator

  9. The Molecular Repair of the Brain

  10. How Many Persons Can There Be: Brain Reconstruction and Big Numbers

  11. How much Do People Remember? Some Estimates of the Quantity of Learned Information in Long-Term Memory

  12. https://ralphmerkle.com/humanMemory.html

  13. Technical Notes

  14. https://web.archive.org/web/20150211221422/http://apt.cs.manchester.ac.uk/projects/jamaica/tools/PearColator/

  15. A Bayesian Approach to the Simulation Argument

  16. The Kernel Hacker's Bookshelf: Ultimate Physical Limits of Computation

  17. Setting Things Straight: My Plan to Destroy the Universe Won't Work

  18. Wikipedia Bibliography:

    1. Simulation hypothesis  :

    2. Trilemma  :

    3. Robin Hanson

    4. The Sims  :

    5. Seth Lloyd  :

    6. Roadrunner (supercomputer)  :

    7. Moore's law

    8. Read–eval–print loop

    9. Fermi paradox

    10. Global catastrophic risk § Defining existential risks  :

    11. The Matrix (franchise)  :

    12. Anthropic principle

    13. Light cone  :

    14. Lazy evaluation

    15. Memoization

    16. Conway’s Game of Life

    17. Bill Gosper  :

    18. Hashlife

    19. Fabrice Bellard

    20. QEMU  :

    21. Binary translation § Dynamic binary translation  :

    22. Ars Technica

    23. Nintendo Entertainment System

    24. Super Nintendo Entertainment System

    25. Pong  :

    26. Ralph Merkle

    27. Delta encoding  :

    28. Thomas Landauer  :

    29. Ipsative

    30. Planck units § Planck length  :

    31. Self-replicating spacecraft § Von Neumann probes  :

    32. Rice's theorem

    33. Halting problem

    34. Turing machine

    35. Virtual machine

    36. Interpreter (computing)

    37. Machine code

    38. Microcode  :

    39. Operating system  :

    40. OS-level virtualization  :

    41. Haskell

    42. Pugs (compiler)

    43. Java applet  :

    44. X86

    45. Goldbach's conjecture

    46. Dovetailing (computer science)  :

    47. Out of memory  :

    48. Entropy (information theory)