Bibliography:

  1. ‘tech’ tag

  2. Retro No More: Interactive Fiction of the Early Comp Era

  3. The Later Years of Douglas Adams

  4. Master of Orion

  5. » The Apple II

  6. » Ken and Roberta

  7. The Prisoner, Part 2

  8. ZIL and the Z-Machine

  9. » The IBM PC, Part 1

  10. The IBM PC, Part 2

  11. The IBM PC, Part 3

  12. The IBM PC, Part 4

  13. Britain’s Occult Uncle

  14. Playing Deadline, Part 1

  15. Playing Deadline, Part 2

  16. Playing Deadline, Part 3

  17. Playing Deadline, Part 4

  18. The Dennis Wheatley Crime Dossiers

  19. The Hobbit

  20. The Speccy

  21. Business Is War

  22. Shiny and Exciting vs. Dull and Boring

  23. The Commodore 64

  24. Seeing Farther

  25. Dan Bunten and M.U.L.E.

  26. Free Fall, Part 2: Murder on the Zinderneuf

  27. The Dawn of Multimedia

  28. The Laser Craze

  29. Amazon in Pictures

  30. » From Congo to Amazon

  31. » Michael Crichton

  32. The Computerized Hitchhiker’s

  33. This Tormented Business, Part 1

  34. » The Legend of Ultimate Play the Game

  35. This Tormented Business, Part 2

  36. Mindwheel (or, The Poet and the Hackers)

  37. This Tormented Business, Part 3

  38. A Mind Forever Voyaging, Part 1: Steve Meretzky’s Interiors

  39. A Mind Forever Voyaging, Part 2: Don’t Go Back to Rockvil

  40. A Mind Forever Voyaging, Part 3: Through Strange Seas of Thought, Alone

  41. Of Wizards and Bards

  42. The Road to IV

  43. » Ultima IV

  44. Apple, Carmen Sandiego, and the Rise of Edutainment

  45. MicroProse’s Simulation-Industrial Complex (or, The Ballad of Sid and Wild Bill)

  46. The 68000 Wars, Part 1: Lorraine

  47. The 68000 Wars, Part 2: Jack Is Back!

  48. The 68000 Wars, Part 3: We Made Amiga, They Fucked It Up

  49. A New Force in Games, Part 1: Fractal Dreamers

  50. A New Force in Games, Part 2: A Habitat in Cyberspace

  51. A New Force in Games, Part 3: SCUMM

  52. Pirates!

  53. Lovecraft on the Tabletop

  54. The 68000 Wars, Part 4: Rock Lobster

  55. A Pirate’s Life for Me, Part 1: Don’t Copy That Floppy!

  56. A Pirate’s Life for Me, Part 2: The Scene

  57. A Pirate’s Life for Me, Part 3: Case Studies in Copy Protection

  58. Bill Williams: The Story of a Life

  59. The Road to V

  60. Ultima V

  61. Opening the Gold Box, Part 2: Ten Odd Years at TSR

  62. Generation Nintendo

  63. Kit Williams’s Golden Hare, Part 1: The Contest

  64. Kit Williams’s Golden Hare, Part 2: The Aftermath

  65. Acorn and Amstrad

  66. IBM’s New Flavor

  67. A Slow-Motion Revolution

  68. » The Freedom to Associate

  69. A Working-Class Hero, Part 1: Proletariat, Prisoner, and Pilot

  70. A Working-Class Hero, Part 2: Bloody April

  71. Turning On, Booting Up, and Jacking into Neuromancer

  72. A Working-Class Hero, Part 3: Ace and Tactician

  73. A Working-Class Hero, Part 4: A Hero’s Legacy

  74. A Time of Endings, Part 3: Mediagenic (or, The Patent from Hell)

  75. Railroad Tycoon

  76. The 640 K Barrier

  77. The Many Faces of Middle-Earth, 1954–1989

  78. A Tale of the Mirror World, Part 5: The Inflection Point

  79. Games on the Mersey, Part 5: The Lemmings Effect

  80. Games on the Net Before the Web, Part 2: MUD

  81. Doing Windows, Part 1: MS-DOS and Its Discontents

  82. Doing Windows, Part 2: From Interface Manager to Windows

  83. Doing Windows, Part 3: A Pair of Strike-Outs

  84. Doing Windows, Part 4: The Rapprochement

  85. » Doing Windows, Part 5: A Second Try

  86. Doing Windows, Part 6: Look and Feel

  87. » Doing Windows, Part 7: Third Time’s the Charm

  88. Doing Windows, Part 8: The Outsiders

  89. Doing Windows, Part 9: Windows Comes Home

  90. Star Control II

  91. Ultima VII

  92. Scientology and the Fellowship

  93. An Unlikely Savior

  94. Day of the Tentacle

  95. Sam and Max Hit the Road

  96. The Mortgaging of Sierra Online

  97. Alone in the Dark

  98. Opening the Gold Box, Part 6: A Troubled Marriage

  99. Origin Sells Out

  100. New Tricks for an Old Z-Machine, Part 1: Digging the Trenches

  101. New Tricks for an Old Z-Machine, Part 2: Hacking Deeper (or, Follies of Graham Nelson’s Youth)

  102. New Tricks for an Old Z-Machine, Part 3: A Renaissance Is Nigh

  103. Buzz Aldrin’s Race into Space (and Space-Program Games in General)

  104. Myst (or, The Drawbacks to Success)

  105. The 68000 Wars, Part 6: The Unraveling

  106. The (7th) Guest’s New Clothes

  107. The Shareware Scene, Part 1: The Pioneers

  108. The Shareware Scene, Part 2: The Question of Games

  109. The Shareware Scene, Part 3: The Id Boys

  110. The Shareware Scene, Part 5: Narratives of DOOM

  111. Under a Killing Moon

  112. Death Gate

  113. Bullfrog After Populous

  114. Master of Magic

  115. Opening the Gold Box, Part 7: Back to the Roots

  116. Ethics in Strategy Gaming, Part 2: Colonization (Just What Do You Do next After You’ve Created an Epic, Career-Defining Masterpiece? That Was the Question Facing Sid Meier After the Release of Civilization in the Waning Days of 1991, After the Gushing Reviews and the Impressive Sales Figures Had Begun Pouring in to His Employer MicroProse.)

  117. Lode Runner

  118. The Dream of Flight

  119. The Second Coming of Star Wars

  120. Wing Commander III

  121. The Ratings Game, Part 1: A Likely and an Unlikely Suspect

  122. The Ratings Game, Part 2: The Hearing

  123. The Ratings Game, Part 4: E3 and Beyond

  124. Bob Stein and Voyager

  125. Shannara

  126. I Have No Mouth, and I Must Scream

  127. The Dark Eye

  128. A Web Around the World, Part 2: If At First You Don’t Succeed…

  129. The Digital Antiquarian Table of Contents

  130. https://www.filfre.net/2013/12/elite/

  131. https://www.filfre.net/2014/02/macintosh/

  132. https://www.filfre.net/2018/11/controlling-the-spice-part-2-cryos-dune/

  133. https://www.filfre.net/2023/05/the-next-generation-in-graphics-part-2-three-dimensions-in-hardware/

  134. https://www.filfre.net/2023/05/the-next-generation-in-graphics-part-3-software-meets-hardware/

  135. https://www.filfre.net/2023/07/going-rogue/

  136. https://www.filfre.net/2023/09/magic-and-loss-part-1-magic-in-the-cards/

  137. https://www.filfre.net/2023/11/a-digital-pornutopia-part-2-the-internet-is-for-porn/

  138. https://www.filfre.net/2024/02/the-rise-of-pomg-part-2-multima/

  139. https://www.filfre.net/2024/03/the-rise-of-pomg-part-4-a-world-for-the-taking/