AI Alignment via Slow Substrates: Early Empirical Results With StarCraft II
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II
TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game
TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learning
Grandmaster level in StarCraft II using multi-agent reinforcement learning
Human-level performance in 3D multiplayer games with population-based reinforcement learning
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks
AlphaStar: Grandmaster Level in StarCraft II Using Multi-Agent Reinforcement Learning
AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
The Unexpected Difficulty of Comparing AlphaStar to Humans
https://deepmind.google/discover/blog/capture-the-flag-the-emergence-of-complex-cooperative-agents/-the-emergence-of-complex-cooperative-agents
https://web.archive.org/web/20210415022657/http://starcraft.blizzplanet.com/blog/comments/blizzcon-2018-starcraft-ii-whats-next-panel-transcript
https://www.nature.com/articles/s41467-020-19244-4#deepmind
https://www.reddit.com/r/MachineLearning/comments/ajgzoc/we_are_oriol_vinyals_and_david_silver_from/
https://www.reddit.com/r/reinforcementlearning/comments/ajeg5m/deepminds_alphastar_starcraft_2_demonstration/
https://www.reddit.com/r/reinforcementlearning/comments/dpbfwx/alphastar_grandmaster_level_in_starcraft_ii_using/
TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game
https%253A%252F%252Farxiv.org%252Fabs%252F2011.13729%2523tencent.html
TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learning
https%253A%252F%252Farxiv.org%252Fabs%252F2011.12895%2523tencent.html
Grandmaster level in StarCraft II using multi-agent reinforcement learning
%252Fdoc%252Freinforcement-learning%252Fmodel-free%252Falphastar%252F2019-vinyals.pdf%2523deepmind.html
Human-level performance in 3D multiplayer games with population-based reinforcement learning
%252Fdoc%252Freinforcement-learning%252Fexploration%252F2019-jaderberg.pdf%2523deepmind.html
Wikipedia Bibliography: