ReBeL: Combining Deep Reinforcement Learning and Search for Imperfect-Information Games
Approximate exploitability: Learning a best response in large games
Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms
Actor-Critic Policy Optimization in Partially Observable Multiagent Environments
Safe and Nested Subgame Solving for Imperfect-Information Games
DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker
Equilibrium Approximation Quality of Current No-Limit Poker Bots
Deep Reinforcement Learning from Self-Play in Imperfect-Information Games
https%253A%252F%252Farxiv.org%252Fabs%252F2112.03178%2523deepmind.html
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