What If the Robots Were Very Nice While They Took Over the World?
Negotiation and honesty in artificial intelligence methods for the board game of Diplomacy
CICERO: Human-Level Play in the Game of Diplomacy by Combining Language Models With Strategic Reasoning: Supplement
CICERO: Human-level play in the game of Diplomacy by combining language models with strategic reasoning
Diplodocus: Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning
Modeling Strong and Human-Like Gameplay with KL-Regularized Search
Human-Level Performance in No-Press Diplomacy via Equilibrium Search
Learning to Play No-Press Diplomacy with Best Response Policy Iteration
Diplomat, an agent in a multi agent environment: An overview
2022-bakhtin-figure1-architectureofcicerodiplomacyagent.jpg
2022-bakhtin-figure2-trainingandinferenceofcicerointentcontrolleddialogue.jpg
2022-bakhtin-figure3-differentcicerointentsleadtodifferentdialogues.jpg
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https://foreignpolicy.com/2020/10/23/the-game-that-ruins-friendships-and-shapes-careers/
https://www.nytimes.com/2023/01/20/technology/chatbots-turing-test.html
Negotiation and honesty in artificial intelligence methods for the board game of Diplomacy
https%253A%252F%252Fwww.nature.com%252Farticles%252Fs41467-022-34473-5%2523deepmind.html
CICERO: Human-level play in the game of Diplomacy by combining language models with strategic reasoning
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