“Improving Real-Time Rendering of Dynamic Digital Characters in Cycles”, Kévin Dietrich2021-12-10 (, ; backlinks)⁠:

Facebook (now Meta) joined the Blender development fund during 2020 with the main purpose of supporting the development of Cycles. A team from Facebook Reality Labs led by Feng Xie and Christophe Hery are interested in using Cycles as a renderer for some of their projects. They chose Cycles because it is a full-featured production renderer; however, they are also interested in improving Cycles’s real time rendering capabilities and features for high quality digital human rendering.

There are 3 main areas of collaboration:

A short paper about the cloud based real time path tracing renderer Feng’s team built on top of Blender-Cycles will be presented at SIGGRAPH Asia2021.