“The Third User, Or, Exactly Why Apple Keeps Doing Foolish Things”, Bruce Tognazzini2013-03-06 (, ; backlinks; similar)⁠:

Apple keeps doing things in the Mac OS that leave the user-experience (UX) community scratching its collective head, things like hiding the scroll bars and placing invisible controls inside the content region of windows on computers.

Apple’s mobile devices are even worse: It can take users upwards of 5 seconds to accurately drop the text pointer where they need it, but Apple refuses to add the arrow keys that have belonged on the keyboard from day-one.

Apple’s strategy is exactly right—up to a point:

Apple’s decisions may look foolish to those schooled in UX, but balance that against the fact that Apple consistently makes more money than the next several leaders in the industry combined.

While it’s true Apple is missing something—arrow keys—we in the UX community are missing something, too: Apple’s razor-sharp focus on a user many of us often fail to even consider: The potential user, the buyer. During the first Jobsian era at Apple, I used to joke that Steve Jobs cared deeply about Apple customers from the moment they first considered purchasing an Apple computer right up until the time their check cleared the bank.

…What do most buyers not want? They don’t want to see all kinds of scary-looking controls surrounding a media player. They don’t want to see a whole bunch of buttons they don’t understand. They don’t want to see scroll bars. They do want to see clean screens with smooth lines. Buyers want to buy Ferraris, not tractors, and that’s exactly what Apple is selling.

… Let me offer two examples of Apple objects that aid in selling products, but make life difficult for users thereafter.

  1. The Apple Dock: The Apple Dock is a superb device for selling computers for pretty much the same reasons that it fails miserably as a day-to-day device: A single glance at the Dock lets the potential buyer know that this a computer that is beautiful, fun, approachable, easy to conquer, and you don’t have to do a lot of reading. Of course, not one of these attributes is literally true, at least not if the user ends up exploiting even a fraction of the machine’s potential, but such is the nature of merchandizing, and the Mac is certainly easier than the competition.

    The real problem with the Dock is that Apple simultaneously stripped out functionality that was far superior, though less flashy, when they put the Dock in.

  2. Invisible Scroll Bars:

    “Gee, the screen looks so clean! This computer must be easy to use!” So goes the thinking of the buyer when seeing a document open in an Apple store, exactly the message Apple intends to impart. The problem right now is that Apple’s means of delivering that message is actually making the computer less easy to use!

    …the scroll bar has become a vital status device as well, letting you know at a glance the size of and your current position within a document…Hiding the scroll bar, from a user’s perspective, is madness. If the user wants to actually scroll, it’s bad enough: He or she is now forced to use a thumbwheel or gesture to invoke scrolling, as the scroll bar is no longer even present. However, if the user simply wants to see their place within the document, things can quickly spiral out of control: The only way to get the scroll bar to appear is to initiate scrolling, so the only way to see where you are right now in a document is to scroll to a different part of the document! It may only require scrolling a line or two, but it is still crazy on the face of it! And many windows contain panels with their own scroll bars as well, so trying to trick the correct one into turning on, if you can do so at all (good luck with Safari!) can be quite a challenge…(The scroll bars, even when turned on, are hard to see with their latest mandatory drab gray replacing bright blue and are now so thin they take around twice as long to target as earlier scroll bars. When a company ships products either before user testing or after ignoring the results of that testing, both their product and their users suffer.)

Industrial design: Borrow the esthetic, ignore the limitation

While Apple has copied over the esthetics of industrial design into the software world, they have also copied over its limitation: Whether it be a tractor, Ferrari, or electric toaster, that piece of hardware, in the absence of upgradeable software, will look and act the same the first time you use it as the thousandth time. Software doesn’t share that natural physical limitation, and Apple must stop acting as though it does.