“Level Generation and Style Enhancement—Deep Learning for Game Development Overview”, Piotr Migdał, Bartłomiej Olechno, Błażej Podgórski2021-07-15 ()⁠:

We present practical approaches of using deep learning to create and enhance level maps and textures for video games—desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of designing levels and filling them with details is challenging. It is both time-consuming and takes effort to make levels rich, complex, and with a feeling of being natural. Fortunately, recent progress in deep learning provides new tools to accompany level designers and visual artists. Moreover, they offer a way to generate infinite worlds for game replayability and adjust educational games to players’ needs. We present 7 approaches to create level maps, each using statistical methods, machine learning, or deep learning. In particular, we include: