“‘AI Chess’ Tag”,2019-09-09 ():
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Bibliography for tag
reinforcement-learning/chess, most recent first: 3 related tags, 54 annotations, & 39 links (parent).
- See Also
- Links
- “Estimating Cheating Rates in Titled Tuesday”, 2024
- “AI Search: The Bitter-Er Lesson”, 2024
- “Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models”, 2024
- “Grandmaster-Level Chess Without Search”, et al 2024
- “The Value of Chess Squares”, et al 2023
- “Evaluating Superhuman Models With Consistency Checks”, et al 2023
- “ChessGPT: Bridging Policy Learning and Language Modeling”, et al 2023
- “Statistical Analysis of Chess Games: Space Control and Tipping Points”, 2023
- “Indoor Air Quality and Strategic Decision Making”, et al 2023
- “AI, Ageing and Brain-Work Productivity: Technological Change in Professional Japanese Chess”, 2022
- “Modeling Strong and Human-Like Gameplay With KL-Regularized Search”, et al 2021
- “Acquisition of Chess Knowledge in AlphaZero”, et al 2021
- “Vector Quantized Models for Planning”, et al 2021
- “Stockfish and Lc0, Test at Different Number of Nodes”, 2021
- “Learning Chess Blindfolded: Evaluating Language Models on State Tracking”, et al 2021
- “NNUE: The Neural Network of the Stockfish Chess Engine”, 2021
- “Monte-Carlo Graph Search for AlphaZero”, et al 2020
- “Assessing Game Balance With AlphaZero: Exploring Alternative Rule Sets in Chess”, et al 2020
- “Learning Personalized Models of Human Behavior in Chess”, McIlroy- et al 2020
- “Measuring Hardware Overhang”, hippke 2020
- “The Chess Transformer: Mastering Play Using Generative Language Models”, et al 2020
- “Aligning Superhuman AI With Human Behavior: Chess As a Model System”, McIlroy- et al 2020
- “Smerdon Beats Komodo 5-1 With Knight Odds”, 2020
- “Transformers Play Chess”, 2020
- “A Very Unlikely Chess Game”, 2020
- “Life Cycle Patterns of Cognitive Performance over the Long Run”, et al 2020
- “MuZero: Mastering Atari, Go, Chess and Shogi by Planning With a Learned Model”, et al 2019
- “A General Reinforcement Learning Algorithm That Masters Chess, Shogi, and Go through Self-Play”, et al 2018
- “Learning to Play Chess With Minimal Lookahead and Deep Value Neural Networks”, 2017 (page 3)
- “Assessing Human Error Against a Benchmark of Perfection”, et al 2016
- “Giraffe: Using Deep Reinforcement Learning to Play Chess”, 2015
- “Algorithmic Progress in Six Domains”, 2013
- “When Will Computer Hardware Match the Human Brain?”, 1998
- “Big Blue’s Hand Of God”, 1997
- “Human Window on the World”, 1985
- “Time for AI to Cross the Human Performance Range in Chess”
- “Something Weird Is Happening With LLMs and Chess”, 2024
- “Komodo 8: the Smartphone vs Desktop Challenge”
- “Leela Chess Zero: AlphaZero for the PC”
- “ChessPositionRanking/img/2389704906374985477664262349386869232706664089.png at Main · Tromp/ChessPositionRanking”
- “Google DeepMind’s Grandmaster-Level Chess Without Search”
- “Update on Playing With Piece Odds against Lc0”
- “What Are Humans Still Good For? The Turning Point in Freestyle Chess May Be Approaching”
- “Turing-Complete Chess Computation”
- “Fine-Tuning Is Not Sufficient for Capability Elicitation”
- “A Closer Look at Chess Scalings (into the Past)”
- “Evidence of Learned Look-Ahead in a Chess-Playing Neural Network”
- “Benchmarking an Old Chess Engine on New Hardware”
- “[The Addictiveness & Adversarialness of Playing against LeelaQueenOdds]”, 2024
- “[The Addictiveness & Adversarialness of Playing against LeelaQueenOdds]”, 2024
- “Sydney Can Play Chess and Kind of Keep Track of the Board State”
- “The Chess Master and the Computer”, 2024
- “A Computer Program to Detect Possible Cheating in Chess”
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