“Choose-Your-Own-Adventure AI Dungeon Games”, Gwern2021-06-06 (, , ; backlinks; similar)⁠:

Neural networks like GPT-3 power text adventure games where you can do anything; but they are too expensive. I propose that if we turn them into Choose Your Own Adventure hypertext games, they become feasible and enable new gameplay.

A useful variation on AI Dungeon-style (AID) text games would be to turn them into shared public game trees of pre-generated options which the player selects from, Choose-Your-Own-Adventure-book style.

This trades storing kilobytes for running teraflops and so can dramatically reduce costs as players spend most of their time reading cached output (rarely needing nor wanting to generate brandnew output requiring a NN run), can increase quality as players collectively uprank actions/outcomes which are highest-quality, and caters to newbies who don’t understand the power of NN-backed text games and flail around.