SAN FRANCISCO – Depending on your perspective, Keiji Inafune is either a singular voice of sanity in the Japanese game industry, or a traitor.
"Man, Japan is over. We're done. Our game industry is finished," said Inafune, then a game producer at Capcom, at the Tokyo Game Show in 2009. Shortly after those remarks, the creator of the character Mega Man and producer of hit games like Dead Rising and Lost Planet quit Capcom to start his own game development studios. Free of corporate control, he has continued to raise eyebrows with his cataclysmic comments about Japan.
"God. Inafune-san talking about the dire state of the Japanese gaming industry...AGAIN? Please tell us another one. This act is wearing thin," wrote a game producer at Tokyo studio Q Entertainment on Twitter prior to Inafune's recent Game Developers Conference speech. Another industry pundit called Inafune's outspoken opinions his "Charlie Sheen moment."
It is an inarguable truth that Japan once occupied a position of dominance in the videogames space that it has now lost. In 2002, editors of the U.S. gaming enthusiast magazine Electronic Gaming Monthly published a list of the top 100 videogames of all time, 93 of which were from Japan. Such a skewed list today would be unimaginable. Besides Nintendo, it's difficult to name a major Japanese publisher whose games still enjoy the cultural cachet or critical acclaim they did in their heyday.
Wired met with Inafune during Game Developers Conference in March to discuss his feelings on Japan's game business and what he believes the country's creative talent needs to do to turn things around. Inafune's remarks have been edited for space and clarity.
Wired: What specific pieces of advice do you have for the Japanese game industry?
Keiji Inafune: I'd like to talk about your mother. You love your mother, right? Let's say your mother's birthday was coming up and you wanted to get her something that would make her happy. And you came to me and you asked me, what can I get my mother that would make her happy? What's the specific thing that I should buy her?
Someone who doesn't know your mother might tell you that should send your mother on a vacation. But they actually don't know whether or not it'll make your mother happy.
This is an analogy for what I'm saying about the Japanese industry. If you ask me, "What should I get my mother?" I will tell you, "Chris, you need to appreciate your mother." If you don't have that feeling of appreciation in the first place, even if you send her on a vacation or give her a present, your mother won't be happy.
Across the world, American games are the best-selling and considered the most fun. But Japan's gamers and game creators still won't accept this. This is why Japan can't win.If you don't understand the core message, it doesn't make sense to give small pieces of advice. People think what I'm saying is vague. But it's not vague, it's the core message that they're not getting. Japan is over because there aren't any people who are admitting that they've lost the competition. Japan still talks about how American games are not good at all, because they're sitting on the fact that they were winners in the game industry years ago. First, Japan has to admit that they've lost the battle once and they have to build up on the current state.