Model Database
If a model has no license, that means all rights reserved. You will need a private license or explicit permission from the creator to use it commercially or with modifications. However you may use all model here on non-commercial projects, that may not in any way cost money. If you gain permission to use a model in another way including commercially, you should still credit the author and link to the original model source. |
For Datasets to train your models, go here: https://upscale.wiki/wiki/Dataset_Database |
Looking for Official Models (Such as ESRGAN, BSRGAN, or Real-ESRGAN)? Check this page: https://upscale.wiki/wiki/Official_Research_Models |
Contents
- 1 ESRGAN ("old Architecture") Models
- 2 Model Collections
- 3 Real-ESRGAN Compact Custom Models
- 4 Official Models
- 5 SOFVSR Models
- 6 RIFE Models
- 7 CAIN Models
- 8 Waifu2x Models
ESRGAN ("old Architecture") Models
These are all models that use the "old" ESRGAN architecture. There are various GUIs available to inference/upscale with these models. The only actively maintained program is chaiNNer by Joey. The others are: IEU by Honh Cupscale by NMKD.
These programs can be used to train your models: BasicSR, the official ESRGAN repository (old arch tag), victorca's traiNNer (https://github.com/victorca25/traiNNer), or sudo's colab-traiNNer (https://github.com/styler00dollar/Colab-traiNNer/).
Image scaling and Video upscaling
Universal Models
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
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CountryRoads | EzoGaming | 4x | WTFPL | ESRGAN | Universal Upscaler | 2021-08-26 | Streets with dense foliage in the background. Outdoor scenes. | 4xPSNR | https://cdn.discordapp.com/attachments/547949806761410560/880291337373618236/unknown.png, https://media.discordapp.net/attachments/547949806761410560/880290211026853918/unknown.png, https://media.discordapp.net/attachments/547949806761410560/880299665428447232/unknown.png, https://cdn.discordapp.com/attachments/880291340301254657/880303552315146340/unknown.png |
Remacri Remacri Backup Mirror | Foolhardy | 4x | CC BY-NC-SA 4.0 | General Upscaler | 2021-04-09 | A creation of BSRGAN with more details and less smoothing, made by interpolating IRL models such as Siax, Superscale, Superscale Artisoft, Pixel Perfect, etc. This was, things like skin and other details don't become mushy and blurry. | none - interpolated | ||
4x-UltraSharp | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Universal Upscaler | 2021-10-27 | This is my best model yet! It generates lots and lots of detail and leaves a nice texture on images. It works on most images, whether compressed or not. It does work best on JPEG compression though, as that's mostly what it was trained on. It has the ability to restore highly compressed images as well! If you want a more balanced output, check out the UltraMix Collection down below. It's a bunch of interpolated models based around UltraSharp and my other models | 4xESRGAN | Sample 1 Sample 2 Sample 3 Sample 4 |
UniScale-Balanced/Strong | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Universal Upscaler | 2021-08-23 | UniScale strikes a nice balance between sharpness and realism. This model can upscale almost anything well. It was originally intended to upscale game textures, but was expanded into a universal upscaler. Interp is these two models interpolated. | 4xESRGAN | https://slow.pics/c/i75q0yN1 |
UniScaleNR-Balanced/Strong | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Universal Upscaler | 2021-08-23 | Version of UniScale trained with camera noise injection (NR = Noise Removal). This model removes noise from images while upscaling. | 4xESRGAN | https://slow.pics/c/UkCwdK13 |
UniScale_Restore | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Universal Upscaler | 2021-08-27 | UniScale_Restore has strong compression removal that helps with restoring heavily compressed or noisy images. It is intended to compete with BSRGAN. Trained with BSRGAN_Resize and Combo_Noise in traiNNer. | 4xESRGAN | https://cdn.discordapp.com/attachments/880826637543964712/880934732748169226/unknown.png, https://cdn.discordapp.com/attachments/880826637543964712/880932754102026290/unknown.png |
UniScaleV2_Soft/Moderate/Sharp | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Universal Upscaler | 2021-09-06 | These models work great on game textures when interpolated 50/50 with UniScale_Restore, and work amazingly on uncompressed images. DO NOT USE FOR COMPRESSED IMAGES, use the original UniScale or UltraSharp for that. | 4xESRGAN | https://cdn.discordapp.com/attachments/884239326471393331/884296266857713704/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884294468709257216/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884298572894441512/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884302370136289323/unknown.png |
realesrgan-x4minus | DinJerr | 4x | WTFPL | Real-ESRGAN | General Upscaler | 2022-04-19 | Basically realesrgan-x4plus without the degradation training. Supposed to help retain more details, but unfortunately due to the dataset (I think) still blurs details adjacent to other objects. | realesrgan-x4plus | https://imgsli.com/MTA0OTA2 |
4x_2C2-ESRGAN_Nomos2K_200000_G.pth | Joey | 4x | MIT | 2C2-ESRGAN | General Upscaler | 2022-04-20 | Technically my previous experiment was the pretrained model, but for all intents and purposes this was trained from scratch. Description: Pretrained model for the new architecture modification I made. You can read more about it in the github README. Basically it makes smaller ESRGAN models that theoretically can produce the same level of quality. NOTE: THIS WILL NOT WORK IN CUPSCALE, IEU, OR CHAINNER (yet)! You have to use my fork to use it for now. | ||
Misc | Alsa | 4x | CC BY-NC-SA 4.0 | ESRGAN | General Upscaler | The Misc model is trained on various pictures shot by myself (Alsa), including bricks, stone, dirt, grass, plants, wood, bark, metal and a few others. | Manga109Attempt | ||
FuzzyBox | BlueAmulet | 4x | CC BY-NC 4.0 | ESRGAN | General upscaler | 2020-07-21 | Photographs, Artwork, Textures, Anything really - Tried out a new pixel loss idea based on ensuring the HR downscaled matches the LR. Colors are pretty good as well as edges, but generated details seem slightly fuzzy hence the name. | RRDB_ESRGAN_x4 | |
Lollypop | LyonHrt | 4x | CC BY-NC-SA 4.0 | ESRGAN | General upscaler | 2020-09-11 | A universal model, that is aimed at prerendered images, but handles realistic faces, manga, pixel art and dedithering as well. Trained using the patchgan discriminator, with cx loss, cutmixup and frequency separation, it produces good results with a slight grain due to patchgan, with some sharpening using cutmixup. | 4X_esrgan.pth | |
UniversalUpscalerV2 | Mutin_Choler | 4x | WTFPL | ESRGAN | General Upscaler | 2021-04-01 | General Upscaler | 1xESRGAN | https://imgsli.com/NDc3ODA/2/1 |
NMKD Siax ("CX") | Nmkd | 4x | WTFPL | ESRGAN | General upscaler | 2020-11-06 | Universal upscaler for clean and slightly compressed images (JPEG quality 75 or better) | 4xPSNR |
Realistic Photos
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
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4x-Valar | musl | 4x | CC0 | ESRGAN+ | Realistic Photos | 2021-09-16 | Meant as an experiment to test latest techniques implemented on traiNNer, including: AdaTarget, KernelGAN, UNet discriminator, nESRGAN+ arch, noise patches, camera noise, isotropic/anisotropic/sinc blur, frequency separation, contextual loss, mixup, clipL1 pixel loss, AdamP optimizer, etc. The config file is provided on the download link above. I encourage everybody to mirror the model, distribute and modify it in anywway you want. | 4x_RRDB_ESRGAN | Sample 1 |
4x_Box | buildist | 4x | GNU GPLv3 | ESRGAN | Realistic Photos | 2019-06-20 | RRDB_ESRGAN_x4 replacement for stuff that's supposed to look realistic. | none | |
Nickelback | BlackScout | 4x | GNU GPLv3 | ESRGAN | Realistic Photos | 2020-02-12 | this model aims to improve further on what has been achieved by the regular 4xESRGAN and also 4xBox. It can upscale most pictures/photos (granted they are clean enough) without destroying as much detail as the aforementioned models. It generates less moiré like patterns and keeps details without oversharpening or blurring the image too much. | 4xESRGAN | |
NickelbackFS | BlackScout | 4x | GNU GPLv3 | ESRGAN-FS | Realistic Photos | 2020-07-10 | This model aims to improve further on what has been achieved by the old Nickelback which was an improvement attempt over 4xESRGAN and also 4xBox. It can upscale most pictures/photos (granted they are clean enough) without destroying as much detail as Box and basic ESRGAN. | 4xESRGAN | |
4x NMKD Superscale | Nmkd | 4x | WTFPL | ESRGAN | Clean Real-World Images | 2020-07-22 | Upscaling of realistic images/photos with noise and compression artifacts | 4xESRGAN |
Art/Pixel Art
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
4x_xbrz_90k | LyonHrt | 4x | CC BY-NC 4.0 | ESRGAN | Pixel Art | 2019-06-05 | Xbrz style pixel art upscaler | 4xPSNR | |
Rebout | LyonHrt | 4x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art/Sprites | 2019-08-04 | For upscaling character sprites | Detoon | |
Rebout Blend | LyonHrt | 4x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art/Sprites | Dataset: Custom prepared sprites from kof 94 rebout, which with gradients blending | Detoon | ||
Arzenal (v1.1) | ComputerK | 8x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art | Smooth general pixel art, Minecraft textures | Interpolated from nmkd's pixel art upscaling models with different interpolation settings and de-dithered versions | ||
4x_scalenx_90k | LyonHrt | 4x | CC BY-NC 4.0 | ESRGAN | Pixel Art | 2019-06-15 | Scalenx style pixel art upscaler | 4xPSNR | |
4x_xbrz+dd_260k | LyonHrt | 4x | CC BY-NC 4.0 | ESRGAN | Pixel Art | 2019-06-17 | xbrz plus dedithering style pixel-art upscaling model to wiki under specialised | 4x_xbrz_90k | |
Lady0101_208000.pth | DinnJerr | 4x | ESRGAN | Pixel Art/Paintings | 2019-07-25 | Upscale pixel art/paintings to digital painting style | WaifuGAN_v3_30000.pth | ||
Fatality (4x_Fatality_01.pth) | twittman | 4x | ESRGAN | Pixel Art/Sprites | 2019-07-29 | Upscales medium resolution Sprites, dithered or undithered, can also upscale manga/anime and gameboy camera images. | 4x_Faces_04_N_180000_G.pth | ||
Fatality MK2 (4x_Fatality_MKII_90000_G.pth) | twittman | 4x | ESRGAN | Pixel Art/Sprites | Dataset: Anime, Manga and some real life | A previously attempted MK2 | |||
Fatal Pixels (4x_FatalPixels_340000_G.pth) | twittman | 4x | ESRGAN | Pixel Art/Sprites | Dataset: Anime, Manga | Fatality_MKII_90k | |||
Faithful 2x | Joey | 2x | CC-BY-NC 4.0 | ESRGAN | Pixel Art | 2019-09-08 | 2xESRGAN | ||
deviantPixelHD | raulsangonzalo | 4x | You're free to use this model for all non-commercial projects and interpolation, please give credit if featured in any projects | ESRGAN | Pixel Art | 2019-09-09 | Similar to Manga109, can be used as a general digital upscaler as well as with pixel art | RRDB_PSNR_x4 | https://www.youtube.com/channel/UCwBfuiHdSPQ-zslOmiW8OHg |
4x_BS_Deviance | systemd-resolved/BlackScout | 4x | GNU GPLv3 | ESRGAN | Art | 2020-02-25 | This model upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles. | 4xESRGAN | |
4xSmoothRealism | Joey | 4x | CC BY-NC 4.0 | ESRGAN | Pixel Art | 2020-03-04 | Pixel art, rocky/grainy textures? Quantization smoothing, adding detail. | 4x_RRDB_PSNR_old_arch.pth | |
8x_HugePeeps_v1 | DinJerr | 8x | CC BY-NC 4.0 | ESRGAN | Art/People | 2020-06-16 | Painted humans | TGHQFace8x | |
ArtStation | DinJerr | 8x | ? | ESRGAN | Art/People | 2019-08-21 | GO UP A FOLDER, THEN TO THE ARTSTAION1000 OR ARTSTATION1337 FOLDER | ||
4x_BS_DevianceV2 | systemd-resolved/BlackScout | 4x | GNU GPLv3 | ESRGAN-FS | Art | 2020-07-25 | upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles. | 4xESRGAN | |
4x_BS_DevianceMIP | systemd-resolved/BlackScout | 4x | GNU GPLv3 | ESRGAN-FS | Art | 2020-07-25 | upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles. | 4xESRGAN | |
4x_Struzan | Laserschwert | 4x | CC BY-NC-SA 4.0 | ESRGAN | Art | 2020-10-12 | Upscaling airbrush/pencil-based artwork | 4xPSNR | https://drive.google.com/drive/folders/1fyeIWInDrM6r-xxrCW4U09oafWw08u9S?usp=sharing |
4x_PixelPerfectV4_137000_G | Mutin Choler | 4x | WTFPL | ESRGAN | Pixel Art/Sprites | 2020-11-16 | Sprite Upscaler | 4xESRGAN | https://imgsli.com/MzgxMTc/1/2 |
BigFArt | DinJerr | 4x | CC BY-NC 4.0 | ESRGAN | Pixel art | 2020-15-31 | Larger-scaled pixels to digital painting | Face Focus | |
MS Unpainter | FoolhardyVEVO | 8x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art | 2021-03-24 | Low-resolution MS Paint drawings, general pixel art, and general dithered pixel art, all kinds of pixel art | A mix of: 8x_glasshopper_ArzenalV1.1, 8x_glasshopper_MS-Unpainter, 8x_NMKD-Sphax + Sphax de-dither, and 8x_NMKD-YanderePixelArt4 + Yandere De-Dither, all interpolated with adjustments using the interpolate function in Cupscale | |
MS Unpainter De-Dither | FoolhardyVEVO | 8x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art | 2021-03-24 | Low-resolution MS Paint drawings, general pixel art, and general dithered pixel art, all kinds of pixel art | A mix of: 8x_glasshopper_ArzenalV1.1, 8x_glasshopper_MS-Unpainter, 8x_NMKD-Sphax + Sphax de-dither, and 8x_NMKD-YanderePixelArt4 + Yandere De-Dither, all interpolated with adjustments using the interpolate function in Cupscale | |
UltraFArt_v3 / FArtDIV3 Suite | DinJerr | 4x | CC BY-NC-SA 4.0 | ESRGAN | Art | 2021-05-14 | Painting style with larger shaped features (?). | 4x_UltraFArt | https://1drv.ms/u/s!Aip-EMByJHY27UIFr1mk87zFytap?e=ZZliII |
NXbrz | Archerpolation | 4x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art | 2021-06-09 | Basic pixel art upscaling, for people who want a more simpler style and lightweight pixel art upscaling model. | https://drive.google.com/drive/folders/1mYTMpwDlKQulBmjgKpcxL3-T6xAGXVxl?usp=sharing |
Drawn Material
Anime
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample
|
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4x-AnimeSharp | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Anime or Text | 2021-12-28 | Text or Anime | Interpolation between 4x-UltraSharp and 4x-TextSharp-v0.5. Works amazingly on anime. It also upscales text, but it's far better with anime content. I rebranded this model on 2/10/22 to 4x-AnimeSharp from 4x-TextSharpV1. | Text Sample Anime Sample Anime Sample 2 |
4x-AnimeSharp-lite | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN-lite | Anime | 2022-02-11 | Anime | This model is a lite version of AnimeSharp. It was trained using student-teacher learning (if i'm using the term properly), where the HRs are LRs upscaled by the full size AnimeSharp ESRGAN model, and the lite model is trained on those outputs as the HR. It works best on clean or slightly blurry anime. Downscale by 50% first in almost all cases | https://cdn.discordapp.com/attachments/547949405949657100/941776512049360986/unknown.png https://cdn.discordapp.com/attachments/547949405949657100/941770824543797268/unknown.png https://cdn.discordapp.com/attachments/903415274521374750/941779970013925506/unknown.png |
sudo_RealESRGAN2x_3.332.758_G.pth / sudo_RealESRGAN2x_Dropout_3.799.042_G.pth (pcloud) sudo_RealESRGAN2x_3.332.758_G.pth / sudo_RealESRGAN2x_Dropout_3.799.042_G.pth (mediafire) | sudo | 2x | CC BY-NC-SA 4.0 | ESRGAN (6B) | Anime | 2022-06-25 | Tried to make the best 2x model there is for drawings. I think i archived that. And yes, it is nearly 3.8 million iterations (probably a record nobody will beat here), took me nearly half a year to train. It can happen that in one edge is a noisy pattern in edges. You can use padding/crop for that. I aimed for perceptual quality without zooming in like 400%. Since RealESRGAN is 4x, I downscaled these images with bicubic. I would recommend my VSGAN code though and just load the onnx. https://github.com/styler00dollar/VSGAN-tensorrt-docker I just wanted a good 2x model for animations, but that model can also be used for wallpapers and so on. Before I hear people complaining, the dropout model is a modified architecture. Stuff like cupscale or chaiNNer won't work with pth. Load the onnx with VSGAN or chaiNNer. I did add the model before switching to dropout though, which is normal ESRGAN pth, that one should work everywhere. I also converted everything into onnx, jit and ncnn, so pretty much everything there is. If you want to use ncnn, don't use nihuis code (that also includes cupscale), these codes don't include propper tiling in C++, which is very bad for this model. I think chaiNNer should have overlap/padding with ncnn, so use that instead if you really want ncnn. Plz don't steal without credits, k thx. | Pretrained_Model_G: RealESRGAN_x4plus_anime_6B.pth / RealESRGAN_x4plus_anime_6B.pth (sudo_RealESRGAN2x_3.332.758_G.pth) | https://cdn.discordapp.com/attachments/579685650824036387/990323693660033045/jpg_compare.png https://cdn.discordapp.com/attachments/579685650824036387/990323694196916275/test2_compare.png https://cdn.discordapp.com/attachments/579685650824036387/990323694561816606/f4_compare.png https://cdn.discordapp.com/attachments/579685650824036387/990323695186763884/test_compare.png https://cdn.discordapp.com/attachments/579685650824036387/990323695601987584/f2_compare.png |
2x_Bubble_AnimeScale_Compact_v1 | Bubblemint#6472 | 2x | CC BY-NC-SA 4.0 | Real-ESRGAN Compact | Anime or Text | 2022-11-13 | Text or Anime | This is my first model, so it's not perfect, but I wanted to see if I could train an upscaling model that didn't result in a lot of detail loss and deblurring like the current Compact upscaling models. I believe I accomplished this, but I was unable to reduce contrast shifting. The contrast shifting may cause skin tones to appear incorrect on bright frames, but it's not too bad overall! I'll list a few examples below; more can be found by clicking the Overview link on the Github release page. | https://imgsli.com/MTM0MzMx https://imgsli.com/MTM0MzM3 https://imgsli.com/MTM0MzQw |
Sol Levante NTSC2HD | Phoenix | 4x | UNLICENSE | ESRGAN | Anime/Pretrained | 2020-04-08 | NTSC DVD-spec encode x4 scale super-resolution for Anime Drawing style content. The dataset has a LOT of data throughout almost every frame, so it had a lot of stuff to learn. The resulting DVD-spec encode also had some blocking at times so it also learned to fight off blocking. | RRDB_PSNR_x4 | |
2x_AnimeClassics_UltraLite_510K | CG1989 | 2x | CC BY-NC-SA 4.0 | ESRGAN | Anime/Pretrained | 2022-03-08 | A 2x Ultra Lite model coming in under 8MB. Trained with over 15 sets of LRs ranging in a wide amount of issues. Handles Rainbows, Dot Crawl, MPEG/H.264 Compression, and may even assist in removing halos, and fixing blurriness in certain cases. This is my first public model for everyone. Best when used on old anime that is grainy. I can't say what anime it's best suited for as I have tried multiple series, and have found it does a good job on most all the tests. I wouldn't say use this for Western Animation, but it may work. I have done a few tests that I have shown in the upscale results, but that was chained with other models to achieve such a result. This model is meant to retain the more natural look of a series. There is a color shift on the end result, not drastic, but still noticable. I figure you should fix any color issues in post that way to give a more polished upscale. Big thanks to @SaurusX for the model name, and just helping out in general with anything. | 2X_DigitalFilmV5_Lite.pth | Sample 1 Sample 2 Sample 3 Sample 4 |
600k 650k BooruGan | Tal | 4x | WTFPL | ESRGAN | Anime | 2021-11-26 | This model is designed to mainly upscale anime artworks. If you have issues with chroma then try the 600k iterations release. | 4x_Manga109Attempt | Sample 1 Sample 2 Sample 3 |
2x_Byousoku_5_Centimeter.pth | Mystery_Bullet#0642 (Shady Adel) | 2x | GNU GPLv3 | ESRGAN | Anime/Pretrained | 2020-04-08 | Anime landscape upscale. Trained on Frames from BluRay of Byousoku 5 Centimeter | 2xESRGAN | |
4x_OLDIES_290000_G_FINAL | solidd93110 | 4x | WTFPL | ESRGAN | Anime | 2020-08-16 | i made this model to upscale old anime and denoise. | RRDB_PSNR_x4.pth | |
fidelbd_pokemodel | Neo-Raws#4055 | 2x | WTFPL | ESRGAN | Anime | 2020-08-29 | Made this model to upscale old anime that looks blurry. | 2xESRGAN | https://imgsli.com/MjExMjQ/ |
4x_OLDIES_ALTERNATIVE_FINAL.pth | solidd93110 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Anime | 2020-09-01 | This model was made for my project captain tsubasa anime so i don't know if it works good for anything else. just try it ;) | RRDB_PSNR_x4.pth | https://imgsli.com/MjEzMDU |
2x_SHARP_ANIME_V1 | solidd93110 | 2x | CC BY-NC-SA 4.0 | ESRGAN | Anime | 2020-09-12 | this model has been trained to work on lines and details - works well on animes which have fairly fine lines at the base but also the video must be progressive or deinterlaced | 2xPSNR.pth | https://imgsli.com/MjIwMDY |
MeguUp | /katoumegumi_#3231 | GNU GPLv3. | ESRGAN | Anime | 2020-09-16 | Upscaling of lossless (uncompressed) anime art. | LyonHrt (bloc97 dataset, MIT license). Fatal Pixels, Fatality Anime: Twittman (CC BY-NC-SA 4.0, acquired special permission to relicense. https://s.katou.pw/Discord_dPUiI1x3Pf.png). Deviance: |BlackScout (GNU GPLv3) | ||
NMKD UltraYandere | Nmkd | 4x | WTFPL | ESRGAN | Art/Anime | 2020-10-08 | Highly flexible 2D Art upscaling | 4xESRGAN | |
NMKD UltraYandere Lite | Nmkd | 4x | WTFPL | ESRGAN Lite [nf=32 nb=12] | Anime | 2020-10-15 | Fast Anime/Art upscaling | 4x_DIV2K-Lite | |
2x_pokemodel_lite_100000_G | Neo-Raws#4055 | 2x | WTFPL | ESRGAN | Anime | 2020-11-01 | Upscale old anime like pokemon | none | https://imgsli.com/Mjc3Nzk https://imgsli.com/Mjc3Nzg https://imgsli.com/Mjc3ODA https://imgsli.com/Mjc3ODE https://imgsli.com/Mjc3ODI |
2x_SHARP_ANIME_V2 | solidd93110 | 2x | CC BY-NC-SA 4.0 | ESRGAN | Anime | 2020-12-09 | 2x_PSNR.pth | https://imgsli.com/MzI0MDk | |
2x_BIGOLDIES_415000_G.pth | solidd93110 | 2x | CC BY-NC-SA 4.0 | ESRGAN | Anime | 2020-12-09 | upscaling old anime. help to denoise and find lines and dehalo | 2x_PSNR.pth | https://imgsli.com/MzI0MDc |
NMKD YandereNeo | Nmkd | 2x | WTFPL | ESRGAN (Lite) | Anime | 2021-01-26 | https://i.imgur.com/oxs71v5.png
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NMKD YandereNeo | Nmkd | 4x | WTFPL | ESRGAN (Lite) | Anime | 2021-01-26 | 4x_DIV2K-Lite_1M | https://i.imgur.com/oxs71v5.png | |
2x_Waifaux-NL3-SuperLite | Joey | 2x | CC BY-NC-SA 4.0 | ESRGAN | 2021-02-23 | Trained this model to see how it would work trying to essentially get the same results as Waifu2x but with ESRGAN | none | ||
2x_Waifaux-NL3-SRResNet | Joey | 2x | CC BY-NC-SA 4.0 | EDSR (SRResNet) | 2021-02-25 | Emulating Waifu2x at Noise Level 3 NOTE: You can't use this with regular esrgan forks or the bot, it has to be run through basicsr | none | ||
4x_Training4Melozard_Anime | Joey | 4x | Whatever @B.Melozard2 wants | ESRGAN | Anime | 2021-03-17 | RRDB_ESRGAN_x4_old_arch | ||
2x_LD-Anime_Skr_v1.0 | Skr | 2x | CC BY-NC-SA 4.0 | ESRGAN | Denoise/Dehalo | 2021-04-17 | Denoise, dehalo, derainbow old anime | 2xESRGAN | https://imgsli.com/NTA3MDU/ |
2x_KemonoScale_v2 | EzoGaming | 2x | CC BY-NC-SA 4.0 | ESRGAN | Anime | 2021-06-05 | Upscaling frames from Irodori anime (namely kemono friends) from 540p (the source render resolution) to 1080p, low resolution flat shaded art, de-JPEG of the aforementioned | x2_CGIMaster_v1 | https://cdn.discordapp.com/attachments/705815801290293329/850614850735439892/unknown.png |
4x_muy4_035_1.pth | katoumegumi_ | 4x | WTFPL | ESRGAN | Anime | 2021-07-18 | Upscaling of anime art (Specifically visual novel CG art) | https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=278999ec-e802-11eb-abb7-b9a7ff2ee17c (Hakurei Reimu from Touhou Project illustrated by "okawa friend") https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=f3d4781a-e801-11eb-abb7-b9a7ff2ee17c (Kitaooji Karen from Making * Lovers developed by SMEE.)(edited) | |
Falcon Fanart | LyonHrt | 4x | CC BY-NC-SA 4.0 | ESRGAN | Anime | not on discord | 4xPSNR |
Manga
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
FSMangaV2 | Jacob_ | 4x | CC BY-NC-SA 4.0 | ESRGAN | Manga | 2020-12-14 | Manga-style images with or without dithering - cartoons, maybe pixel art, etc | RRDB_PSNR_x4 | https://i.imgur.com/oVBVthF.png |
4x_eula_digimanga_bw_v1_860k | end user license agreement#9756 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Manga | 2022-1-26 | Black and white digital manga with halftones. | 4xPSNR | Clean Heavy Degradation |
4x_eula_digimanga_bw_v2_nc1_307k | end user license agreement#9756 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Manga | 2022-08-17 | Vast improvement over v1 in low frequency detail; moiré and artifacting reduced significantly and less random noise from JPEG artefacts in the input. Also now only works on 1 channel images, so it runs slightly faster on average and resulting images are much smaller but it might not work on some ESRGAN implementations, I personally recommend using chaiNNer. v1 may still be better in some edge cases.
There's also a supplementary 1x model that denoises very low quality LRs and smooths halftones so the image works better with the 4x model. Only trained it to help build the dataset and it's useless for already decent-ish LRs but may help you in some situations. |
4x_eula_digimanga_bw_v1_860k | https://slow.pics/c/Asbu0xgz |
MangaScaleV3 | Bunzero++ | 2x | CC BY-NC-SA 4.0 | ESRGAN+ | Manga | 2021-05-24 | To upscale manga including halftones, instead of trying to smooth them out. | unreleased model | https://imgsli.com/NTUyMjg |
Cartoons
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_BroadcastToStudioLite_485k | SaurusX | 1x | CC BY-NC-SA 4.0 | ESRGAN | Animation | 2022-03-05 | Improvement of low-quality cartoons from broadcast sources. | Will greatly increase the visual quality of bad broadcast tape sources of '80s and '90s cartoons (e.g. Garfield and Friends, Heathcliff, DuckTales, etc). Directly addresses chroma blur, dot crawl, and rainbowing. You're highly advised to take care of haloing beforehand in your favorite video editor as the model will not fix it and may make existing halos more noticeable. | Sample 1 Sample 2 Sample 3 |
2x_SwatKats_154000_G | SaurusX | 2x | ESRGAN | Animation | 2021-11-17 | In addition to removing the vertical blur, the model upscales, sharpens and will remove MPEG-2 artifacting and a small amount of rainbowing and dot crawl. Another series afflicted with the vertical blur is Avatar the Last Airbender, which can be repaired by this model. The video fed into the model MUST be 540 vertical for the deblur to work properly. | 2xESRGAN | https://imgsli.com/NzM2MDY https://imgsli.com/ODIxMjU | |
1x_SwatKatsLite_360000_G.pth | SaurusX | 1x | ESRGAN | Animation | 2021-11-17 | Fix vertical blur / split lines / shadowing. A 1x lite model of my 2xSwatKats. Resolves the same video problems as before, but 1x and faster and meant for chaining to other 2x models (or whatever). Input MUST be 540 vertical as the blur problem is very resolution sensitive. | 2xESRGAN | https://slow.pics/c/F4ilU8PM | |
1x_SheeepIt! | Kim2091 | 1x | CC BY-NC-SA 4.0 | ESRGAN | Animation | 2022-07-21 | Restoring frames from the show "Sheeep" | This model was trained to restore "Sheeep" while retaining and enhancing the noise present in the show. The model amazingly finished training in only 8.8k iterations with no pretrain, with a dataset of only 4 image pairs. This model should work well for animes and cartoons with a lot of grain present. There are some slight haloing issues in dark colors unfortunately, but I was unable to fix it. | Sample 1 |
2x-UniScale_CartoonRestore-lite | Kim2091 | 2x | CC BY-NC-SA 4.0 | ESRGAN | Animation, Pixel Art | 2021-08-31 | This model has VERY strong compression removal and line restructuring that allows it to restore any heavily compressed drawings, animation, cartoons, or anime. Also works on games as well as DDS compression. It renders frames very quickly and is very viable for restoring videos. | 4x-MMScale | Comparisons:
Sample 1 Sample 2 Sample 3 Sample 4 Sample 5 Video Sample Original Video |
2x_ATLA_KORRA_336200_G.pth | aptitude | 2x | ESRGAN | Animation | 2021-07-22 | Upscaling of Animation based on The Legend of Korra. | 2xESRGAN.pth | https://imgsli.com/NjIzMzU https://imgsli.com/NjIzMTY https://imgsli.com/NjIzMTc https://imgsli.com/NjIzMTg https://imgsli.com/NjIzMTk https://imgsli.com/NjIzMjA https://imgsli.com/NjIzMjE https://imgsli.com/NjIzMjQ https://imgsli.com/NjIzMjc https://imgsli.com/NjIzMjY https://imgsli.com/NjIzMjU | |
8x_BoyMeBob-Redux | Joey | 8x | CC BY-NC-SA 4.0 | ESRGAN+ (Joey's fork, eFonte fork, or iNNfer required to use) | Animation | 2021-08-19 | Upscaling cartoons | 8xBoyMeBob (unreleased) which used 8xESRGAN | Examples |
SpongeBob (4x_SpongeBob_235000_G / 4xSpongebob) | Joey | 4x | CC-BY-NC 4.0 | ESRGAN | Animation | 2019-09-12 | 4xESRGAN | ||
Spongebob De-Quantize | Joey | 1x | CC-BY-NC 4.0 | ESRGAN | Animation - Quantized | 2019-11-02 | Removed color quantization/indexing and dithering from cartoon style images and textures | 1x_1xDEDITHER_32_512_126900_G | |
4x Spongebob v6 Deblur | Joey | 4x | CC-BY-NC 4.0 | ESRGAN | Animation | 2019-11-08 | After not being entirely happy with the main Spongebob v6 model, I trained a new one with blurring OTF options and two different downscale types. This one is much better in my opinion. | 4x Spongebob v6 | |
4x Spongebob v6 De-Quantize | Joey | 4x | CC-BY-NC 4.0 | ESRGAN | Animation - Quantized | 2019-11-08 | A model I trained to do both de-quantizing as well as upscaling. The results are pretty blurry but it works decently for what it is. | 4x Spongebob v6 | |
4x Spongebob v6 | Joey | 4x | CC-BY-NC 4.0 | ESRGAN | Animation | 2019-11-08 | New version of the Spongebob model. Ideally it's a lot sharper and cleaner but I'm still not sure if it works better than the old one. From what I can tell it's better in many cases. | 4xESRGAN | |
SpongeBob.CEL.2.HD.125ki.499e-PHOENiX.pth | Phoenix | 4x | GPLv3 - SHARE YOUR CHANGES - If you use this as a pretrained model, share your new model!!! | ESRGAN | Animation | 2019-12-24 | Restorative CEL Animation MPEG-1 and 2 Model specifically crafted for SpongeBob S01. | RRDB_PSNR_x4.pth | |
1x_SpongeBC1-Lite | Joey | 1x | CC BY-NC-SA 4.0 | BC1/DXT1 compression | 2020-11-01 | First ever lite BC1/DXT1 model. Probably only useful for cartoony textures like those in spongebob games or other cartoon licensed games. | 1x_DIV2K-Lite_80k | ||
4x_SpongeBob-Reloaded | Joey | 4x | CC BY-NC-SA 4.0 | ESRGAN | Animation, Pixel Art | 2020-12-11 | 4xSpongeBob | ||
4x_SpongeBob-Reloaded-SWAG | Joey | 4x | CC BY-NC-SA 4.0 | ESRGAN | Animation, Pixel Art | 2020-12-11 | 4xSpongeBob |
Digital Animation
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
4x_DigitalFake-2.1 | Joey | 4x | CC BY-NC-SA 4.0 | ESRGAN | Digital Animation | 2021-02-18 | Replica of DigitalFrames 2.1 but interpolatable | RRDB_ESRGAN_x4_old_arch.pth | |
4X_KCJPUNK_1.0233089 G.pth | KCJPUNK | 4x | CC BY-NC-SA 4.0 | ESRGAN | Digital Animation | 2021-03-23 | Up-scaling Digital Animation | 4x_fatal_Anime_500000_G | |
2X_KcjpunkAnime_2.0_Lite_196496_G | KCJPUNK | 2x | CC BY-NC-SA 4.0 | ESRGAN-lite | Digital Animation | 2021-03-23 | Up-scaling Digital Animation | This is my first attempt to make Light model so I started with 2x version. This model is much faster and give better results than my previous one. | |
2x_DigitoonLite_216k | SaurusX | 2x | CC BY-NC-SA 4.0 | ESRGAN-lite | Digital Animation | 2022-07-05 | Meant as a versatile model for upscaling high detail digital anime and cartoons. Has debanding, MPEG-2 correction, and halo reduction. Trained to handle both 4:3 and 16:9 DVD material with equal efficacy. Will retain a lot of textures except for the really high freq stuff. | 2x_DigiGradients_Lite_486k.pth | https://imgsli.com/MTE1Mzg4 |
2x_DigiGradients_Lite_486k | SaurusX | 2x | CC BY-NC-SA 4.0 | ESRGAN-lite | Digital Animation | 2022-08-24 | A very focused model meant for upscaling the TMNT 2003 DVDs. Degradations were added via AVISynth in order to match the video on the TMNT 2003 DVDs to correct the source problems. Problems corrected include aliased red chroma, chroma vertical blur, bad deinterlacing, banding, compression "grain", and poor animation line detail. The AVS scripts for the LR's were run through HCEnc to get authentic low bit rate MPEG-2 artifacts for fixing. By design, the final model gives a very digital-looking result and does not do a good job of retaining textures as the style of TMNT 2003 is all flats and gradients. | none | https://imgsli.com/MTAxNjc1 https://imgsli.com/ODQ2NzI |
Drawings
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample
|
---|---|---|---|---|---|---|---|---|---|
KDM003_scans_1x.pth | BoxDrop | 1x | ESRGAN | Art | 2019-07-29 | Clean up model for scanned illustrations. - Made to remove moire patterns, reduce small imperfections, and correct mild compression artifacts in scanned Kingdom Death: Monster illustrations. CMYK printing often shifts colors, so this is intended to reverse that color shifting as well. | Failed attempts based on ESRGAN_1x_JPEG_80to100 | ||
DigiPaint | Rastrum | 4x | CC0 | ESRGAN | Art | 2019-09-07 | Digital Art Upscaler | 4xfalcoon300(manga).pth |
General Animation
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
American Dad 2 (American.Dad.2.HD.150ki.5e-PHOENiX.pth) | PHEONiX (?) | 4x | ESRGAN | Animation | American Dad | ||||
FatalimiX | Twittman | 4x | CC BY-NC-SA 4.0 (?) | ESRGAN | Animation | 2019-10-29 | Comic and Cartoon style images | 4x_Fatality_MKII_90000_G_02.pth | |
Comic Book | LyonHrt | 4x | CC BY-NC-SA 4.0 | ESRGAN | Animation | Comic / Drawings. Trained on Custom (Spider-Man) dataset | none (no interpolation) | ||
Fatal_Anime | Twittman | 4x | CC BY-NC-SA 4.0 (?) | ESRGAN | Animation | Trained on Anime and Manga images | none (no interpolation) | ||
HugePaint | DinJerr | 8x | CC BY-NC 4.0 | ESRGAN | Digital Illustrations | Trained on a variety of images from ArtStation | HugePeeps | ||
4x_AbeScale | mitch#1337 | 4x | GNU | ESRGAN | Linework Cartoons | Dataset: LR: Clone High DVD, HR: Re-illustrated Vectors from Frames | 4xESRGAN | ||
2x_Loyaldk-SuperPony_370000 V1.0 | ChaseMMD | 2x | CC BY-NC-SA 4.0 | ESRGAN | Animation | 2021-02-24 | Upscale MLP episodes | 2x_ERGAN | https://imgsli.com/NDIwNTY https://imgsli.com/NDIwNTg https://imgsli.com/NDIwNjE https://imgsli.com/NDIwNjI https://imgsli.com/NDIwNjM |
2x_Loyaldk-LitePony_380500 V1.0 | ChaseMMD | 2x | CC BY-NC-SA 4.0 | ESRGAN | Animation | 2021-03-01 | Upscale MLP episodes. Liter version. | 2x_ESRGAN | |
2x_Loyaldk-LitePony_500000_V2.0 | ChaseMMD#6957 | 2x | CC BY-NC-SA 4.0 | ESRGAN (NF=32, NB=12) | Animation | 2021-04-06 | Upscale MLP episodes. Liter version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. | none | |
2x_Loyaldk-MediumPony_500000_V2.0 | ChaseMMD | 2x | ESRGAN (NF=48, NB=18) | Animation | 2021-04-11 | Upscale MLP episodes. Liter version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. Leaves more blobs when converting detail to blobs compared to litepony | none | ||
4x_Loyaldk-LitePony_500000_V2.0 | ChaseMMD | 4x | CC BY-NC-SA 4.0 | ESRGAN (NF=32, NB=12) | Animation | 2021-04-12 | Good for Vector 2D art however converts detail to blobs. Quality seems weak with this one. However posting anyways to see if a use is found. | none | |
2x_Loyaldk-SuperPony_500000_V2.0 | ChaseMMD | 2x | CC BY-NC-SA 4.0 | ESRGAN | Animation | 2021-04-30 | Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. | none | |
4x_Loyaldk-SuperPony_500000_V2.0 | ChaseMMD | 4x | CC BY-NC-SA 4.0 | ESRGAN | Animation | 2021-04-30 | Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. | none | |
4x_Loyaldk-MediumPony_500000_V2.0 | ChaseMMD | 4x | CC BY-NC-SA 4.0 | ESRGAN | Animation | 2021-04-30 | Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. | none | |
Platoon Model Set | ChaseMMD | 4x | CC BY-NC-SA 4.0 | ESRGAN | Animation | 2021-06-07 | Upscale Anime while keeping as much of the original detail as possible. Isn't among the sharpest models and if the anime is somewhat blurry it will retain that detail but add more pixels to give a smoother edge. Doesn't change the color very much and may make some scene's very slightly darker. | Pony Models | https://mega.nz/folder/5UAlQCRJ#2Bj1lq8PYeB3P9k5UKSvkQ |
Traditional Animation
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
DigitalFilmV5 Lite | OptimusPrimal | 2x | WTFPL | ESRGAN | Traditional Animation | 2021-02-19 | Upscaling Dragon Ball Z DBox DVD's. - grainy sources. It keeps some grain, but also doing some cleaning, sharpening, and fixing. | none | https://imgsli.com/NDE0MzQ https://imgsli.com/NDE0MzU https://imgsli.com/NDE0MzY https://imgsli.com/NDE0Mzc https://imgsli.com/NDE0Mzg https://imgsli.com/NDE0Mzk |
4x_HellinaCel | VGDCKeroro | 4x | fuckin do whatever | ESRGAN | Traditional Animation | 2021-03-21 | A rougher alternative to 4xCelFrames with a focus on realistic looking cels over nice looking cels. It's trained on DetoriationFrames LRs, so if you give it an image straight from the source it will go twice as hard on it. This can be used to your advantage, though. I recommend cleaning it up before running DetoriationFrames, or else it will come out rough. | 4xESRGAN | https://imgsli.com/NDU2MjU |
Image Restoration
Image Compression
JPEG Artifacts
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
JPG (00-20%) | BlueAmulet | 1x | CC BY-NC 4.0 | ESRGAN | JPEG | Trained on Custom (CC0 Textures) | JPEG models by Alsa | ||
JPG (20-40%) | BlueAmulet | 1x | CC BY-NC 4.0 | ESRGAN | JPEG | Trained on Custom (CC0 Textures) | JPEG models by Alsa | ||
JPG (40-60%) | BlueAmulet | 1x | CC BY-NC 4.0 | ESRGAN | JPEG | Trained on Custom (CC0 Textures) | JPEG models by Alsa | ||
JPG (60-80%) | BlueAmulet | 1x | CC BY-NC 4.0 | ESRGAN | JPEG | Trained on Custom (CC0 Textures) | JPEG models by Alsa | ||
JPG (80-100%) | BlueAmulet | 1x | CC BY-NC 4.0 | ESRGAN | JPEG | Trained on Custom (CC0 Textures) | JPEG models by Alsa | ||
JPG (00-20%) | Alsa | 1x | CC BY-NC-SA 4.0 | ESRGAN | JPEG | Trained on Custom (Photos / Manga) | |||
JPG (20-40%) | Alsa | 1x | CC BY-NC-SA 4.0 | ESRGAN | JPEG | Trained on Custom (Photos / Manga) | |||
JPG (40-60%) | Alsa | 1x | CC BY-NC-SA 4.0 | ESRGAN | JPEG | Trained on Custom (Photos / Manga) | |||
JPG (60-80%) | Alsa | 1x | CC BY-NC-SA 4.0 | ESRGAN | JPEG | Trained on Custom (Photos / Manga) | |||
JPG (80-100%) | Alsa | 1x | CC BY-NC-SA 4.0 | ESRGAN | JPEG | Trained on Custom (Photos / Manga) | |||
Kim2091_DeJpeg_v0 | Kim2091 | 1x | CC BY-NC-SA 4.0 | ESRGAN Superlite | JPEG | Model I forgot to release. This doesn't totally remove JPEG artifacts, but it does a decent job at a fast rate. It seemingly does a better job of retaining detail than some other JPEG models. The model is incomplete, I need to train it further on compact rather than ESRGAN. This is just a temporary release | Custom JPEG dataset | https://cdn.discordapp.com/attachments/903415274521374750/1041539960672632832/1668392853.8196685.png https://cdn.discordapp.com/attachments/903415274521374750/1041540021175463956/1668392885.0326388.png | |
4x NMKD-PatchySharp | nmkd | 4x | WTFPL | ESRGAN (Old Arch) | Art/CGI | 2020-09-12 | Upscaler for clean images or images with compression artifacts (jpeg quality >75) - Produces very sharp lines/edges due to NN-Filtered HR images. Proven to produce very, very good results on drawings (sharp lines) and CGI, but should also work pretty well for real-world images. | 4xESRGAN | https://i.imgur.com/PzFkmAg.png |
1x_JPEG (by compression level) | BlueAmulet | 1x | CC BY-NC 4.0 | ESRGAN | JPEG | 2019-08-01 | A collection of models for jpeg artifact removal, examples are included in the provided link | Alsa | https://drive.google.com/open?id=1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C |
DeJpeg Fatality_PlusULTRA! | Twittman | 1x | CC BY-NC-SA 4.0 (?) | ESRGAN | JPEG | 2019-10-29 | 1x_DeJpeg_Fatality_01_200000_G.pth | ||
DeCompress | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | JPEG (works on many compression formats) | 2021-09-07 | USE 4x-UltraSharp INSTEAD - This is UniScaleV2, but intended for images with compression. Seems to work best on realistic images. | 4xESRGAN | https://cdn.discordapp.com/attachments/884864597310459996/884952891721383936/unknown.png https://cdn.discordapp.com/attachments/884864597310459996/884957054807179274/unknown.png https://cdn.discordapp.com/attachments/884864597310459996/884960697883193354/unknown.png https://cdn.discordapp.com/attachments/884864597310459996/884953810097827850/unknown.png |
JPG PlusULTRA (1x_jpg_PlusULTRA_130000.pth) | Twittman | 1x | CC BY-NC-SA 4.0 (?) | ESRGAN | JPEG | 2019-10-29 | 1x_DeJpeg_Fatality_01_200000_G.pth | ||
SaiyaJin DeJpeg | Twittman | 1x | CC BY-NC-SA 4.0 (?) | ESRGAN | JPEG | 2019-10-29 | Dataset: Anime, real life, manga, generated | 1x_DeJpeg_Fatality_PlusULTRA_200000_G.pth | |
1x_JPEGDestroyer | BlackScout | 1x | GNU GPLv3 | ESRGAN | JPEG | 2020-02-19 | This model is meant to reduce or eliminate JPEG Compression without making the original images too smooth or killing detail. It manages to do a fairly good job but don't expect overly compressed images to work with this. | 1xESRGAN + previous attempts | |
4xJaypeg90 | Jacob | 4x | GNU GPLv3 | ESRGAN | JPEG compression | 2020-07-20 | Photos/realistic 3D with JPEG compression, quality 85-95 and 4:2:0 chroma subsampling. - Created for Myst3 images, since all have 4:2:0 chroma subsampling and existing JPEG models did not give good results. Favors smoothing over over-sharpening. | 4xESRGAN | https://i.imgur.com/n09m2Rt.png |
1x_SBDV-DeJPEG-Lite | Joey | 1x | CC BY-NC-SA 4.0 | ESRGAN (lite) | JPEG compression | 2020-10-10 | 1x_DIV2K-Lite_80k.pth | ||
NMKD Jaywreck3 & Jaywreck3-Soft (Lite) | Nmkd | 1x | WTFPL | ESRGAN Lite [nf=32 nb=12] | JPEG compression | 2020-10-13 | 1xESRGAN | 1xESRGAN | |
MangaJPEG | Bunzero++ | 1x | CC BY-NC-SA 4.0 | ESRGAN | JPEG | 2021-06-17 | Remove JPEG artifacts from manga without destroying screentone and other details | none | https://cdn.discordapp.com/attachments/579685650824036387/855269193762865152/Example_LQ_Input-comparison.png |
Aliasing
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
SS Anti Alias 9x | BlueAmulet | 1x | CC BY-NC 4.0 | ESRGAN | Anti aliasing | Dataset: Custom (9x Supersampling AA) | none (no interpolation) | ||
Anti Aliasing | Twittman | 1x | CC BY-NC 4.0 | ESRGAN | Anti aliasing / Images with pixelated edges | Dataset: Custom (?) | none (no interpolation) | ||
1x_GainRESV3 (Aggro,Natural,Passive) | CF2lter | 1x | WTFPL | ESRGAN | Anti aliasing / Deblur | 2022-02-26 | To eliminate aliasing and general artifacts caused by not enough resolution while bringing out details Im stopping its training here because it's getting worse, i think of some aligment issues by game's rendering pipeline + downscaling... Dataset: 5K resolution shots from paladins rendered by 200% for hr and 37.5%(1080p) for lr then downscaled to 1080 | BCGONE_DetailedV2 | https://cdn.discordapp.com/attachments/579685650824036387/947132730313949184/cmp2.png https://cdn.discordapp.com/attachments/579685650824036387/947132731056324668/cmp.png |
GIF
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
DeGif | nmkd | 2x | WTFPL | ESRGAN | GIF Restoration | GIF Restoration | 2xESRGAN |
DDS (BC1/DXT1, BC3/DXT5 Compression)
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_BC1-smooth2.pth | BlueAmulet | 1x | CC BY-NC 4.0 | ESRGAN | BC1 Compression | 2019-09-05 | A model to help remove compression artifacts in BC1-BC3/DXT1-DXT5 compressed images (these all have color encoded the same way) | none | |
x1_ITF_SkinDiffDDS_v1 | intheflesh#3116 | 1x | CC BY-NC 4.0 | ESRGAN | BC1 Compression | 2022-08-24 | Removes banding, blocking, dithering, aliasing, noise and color tint on DDS Compressed Skin Diffuse Textures.
This should work extremely well on most modern DDS compression types. The training set was compressed with BC3/DXT5, BC3/DXT5 Fast, BC2/DXT3, BC2/DXT3 Fast, and a small number of JPEG compressed images to cover outliers. This model is trained to remove the slight green color tint that DDS compression tends to add to skin textures, so the model output will not match the original color tone of the input image. This is the desired result though, as DDS compression shifts the colors to a sickly green tint and this model corrects that to more natural color tones. The training set included faces, body parts, eyes, mouths and hair in a variety of skin types and tones so it should work well on most related diffuse textures. However it's not just limited to skin, many other images and textures can be cleaned with this model. Designed to be used as a first step cleaning pass before applying additional models after. Check out the other ITF Models. |
1x_BC1-smooth2.pth | https://imgsli.com/MTIyMzE5 https://imgsli.com/MTIyMzIw https://imgsli.com/MTIyMzIx |
1x_DXTDecompressor_Source_V3-300000_G | JosephtheKP | 1x | WTFPL | ESRGAN | DXT1 Compression | 2021-12-21 | Removing compression artifacts from DXT1 compressed textures. This model was created to remove DXT1 compression artifacts from textures imported into the Source Engine. Compressed textures in the engine sometimes have a green-tint which this model also corrects. The data for this model contained a good mix of diffuse textures and normal maps which means this model is pretty good at removing compression from normals as well. Creating this model was a real learning experience for me and I hope someone finds a good use for it. | https://imgsli.com/ODcwNDg https://imgsli.com/ODcwNDk https://imgsli.com/ODcwNTA https://imgsli.com/ODcwNTE | |
1x_DEDXT | CF2lter | 1x | WTFPL | ESRGAN | DXT compression | 2022-02-26 | To retain details while removing artifacts caused by dxt compression on textures | https://cdn.discordapp.com/attachments/579685650824036387/947116367205793882/cmp.png | |
1x_artifacts_bc1_free_alsa.pth | Alsa | 1x | CC BY-NC-SA 4.0 | ESRGAN | BC1 Compression | BC1 take 2 | |||
1x_BCGone_Smooth_110000_G | Mutin_Choler | 1x | WTFPL | ESRGAN | BC1 Compression | 2020-08-02 | Attempts to remove the damages done by BC1 compression. | 1xESRGAN | https://imgsli.com/MjU5MzQ/4/3 |
1x_BCGone-DetailedV2_40-60_115000_G | Mutin_Choler | 1x | WTFPL | ESRGAN | BC1 Compression | 2021-03-18 | 1xESRGAN |
Dithering
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample
|
---|---|---|---|---|---|---|---|---|---|
1x_artifacts_dithering_alsa.pth | Alsa | 1x | CC BY-NC-SA 4.0 | ESRGAN | Dithering | Dithered Images | JPG (0-20%) | ||
1x_DEDITHER_32_512_126900_G .pth | Alsa | 1x | CC BY-NC-SA 4.0 | ESRGAN | Dithering | JPG (0-20%) | |||
4xFSDedither | Jacob | 4x | GNU GPL3 | ESRGAN | Dithering | 2020-01-29 | For photos/realistic images, but worth trying on other images that have reduced colors and dithering along with fine details. Trained using the ESRGAN-FS code (https://github.com/ManuelFritsche/real-world-sr/tree/master/esrgan-fs/codes) for better details compared to plain ESRGAN. | RRDB_ESRGAN_x4 | https://imgsli.com/MTI1NTY/ |
4xFSDedither_Manga | Jacob | 4x | GNU GPLv3 | ESRGAN-FS | Dithering | 2020-04-21 | Cartoons/pixel art/other non-realistic stuff with dithering | RRDB_ESRGAN_x4.pth | https://imgsli.com/MTQ3Nzc |
4xFSDedither_Riven | Jacob | 4x | GNU GPLv3 | ESRGAN-FS | Dithering | 2020-07-11 | Fine-tuned 4xFSDedither to upscale images from the game Riven, but should be better in general, particularly on ordered dithering. I adjusted the dataset to have a better variety of dithering parameters, and turned up the HFEN and pixel loss to get better details and color restoration with less noise. | 4xESRGAN | https://imgsli.com/MTg5NTM https://imgsli.com/MTg5NTQ https://imgsli.com/MTg5NTU https://i.imgur.com/j7Wtn0G.png |
1x_DitherDeleter-Smooth_104000_G | Mutin_Choler | 1x | WTFPL | ESRGAN | Dithering | 2021-01-23 | 1xESRGAN | https://imgsli.com/Mzg0MTk/1/2 | |
1x_DitherDeleterV3-Smooth | Mutin_Choler | 1x | WTFPL | ESRGAN | Dithering | 2021-04-18 | Attempts to remove the damages done by dithering. For this model, I downscaled all of the HR images to make their pixel size closer to 1000x1000 using the Box filter and then downscaled them again by 50% using the Point filter. Afterwards, I applied 32-bit Riemersma to every image in the dataset. | 1xESRGAN | https://imgsli.com/NTA5MjU/1/0 |
Blurring
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_ThePi7on-Solidd_Deborutify_UltraLite_260k_G | ThePi7on | 1x | CC BY-NC-SA 4.0 | ESRGAN | Deblur | 2021-05-09 | Sharpening, line darkening and slight line thinning, specifically made for the Boruto anime. | ||
1x_DeBLR | BlackScout | 1x | Unknown or None | ESRGAN | Deblur | 2020-02-19 | General Deblurring | ||
mdeblur | LyonHrt | 1x | UNKNOWN | ESRGAN | Blurring | Strong deblurring model | |||
1x_PixelSharpen_100000 | DinJerr | 1x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art | 2021-03-19 | Restores blurry/upscaled pixel art. | 1xESRGAN | https://imgsli.com/NDUxNDQ/5/4 |
1x_ArtClarity | DinnJerr | 1x | WTFPL | ESRGAN | Pixel Art | 2021-08-05 | Texture retaining denoiser and sharpener for digital artwork | 4xPSNR | |
1x_Fatality_DeBlur | Twittman | 1x | CC BY-NC-SA 4.0 | ESRGAN | Deblur | 2019-10-16 | Dataset: Mix of anime, manga, and photos | 1x_DeJpeg_Fatality_01_175000_G.pth | |
UnResize V3 (1x_UnResize_V3_200000_G.pth) | Twittman | 1x | CC BY-NC-SA 4.0 (?) | ESRGAN | Deblur / Unresize | Dataset: Anime, manga, and photos -
Purpose: Fix images that have been arbitrarily / poorly resized, such as non-integer nearest-neighbor upscaling/downscaling - Also acts as an image sharpener/deblur when used on slightly soft inputs |
1x_UnResize_MKII_030000_G.pth | ||
1x-Focus and 1x-Focus_Moderate | Kim2091 | 1x | CC BY-NC-SA 4.0 | ESRGAN | Deblur | These models deblur most images. It was trained mostly on aniso2 and iso blurring (BSRGAN augmentation) with some gaussian mixed in. It performs well on most blurry images, but I'd recommend using something like Fatality_Deblur for very strong gaussian blur. Dataset: The UniScale Dataset + My Fabric dataset | 1xESRGAN | Sample 1 Sample 2 Sample 3 Sample 4 | |
ReFocus V3 (1x_ReFocus_V3_140000_G.pth) | Twittman | 1x | CC BY-NC-SA 4.0 | ESRGAN | Deblur / ReFocus | 2022-03-12 | Dataset: Photos, Anime, and manga -
Purpose: DeBlur, ReFocus, Sharpen Real life style images, but will work on Anime images too. |
1x_Saiyajin_DeJPEG_300000_G.pth | |
ReFocus Cleanly (1x_ReFocus_Cleanly_100000_G.pth) | Twittman | 1x | CC BY-NC-SA 4.0 | ESRGAN | Deblur / ReFocus | 2022-01-21 | Dataset: Anime, manga, and photos -
Purpose: DeBlur, ReFocus, Sharpen Manga, Anime and cartoon style images, but will work on real life images too. |
1x_ReFocus_V3_110000_G.pth |
Banding
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_N64clean | BlueAmulet | 1x | CC BY-NC 4.0 | ESRGAN | Banding | 2020-07-16 | N64 textures use a color depth of 5-bits per channel, this model attempts to clean them, restoring smooth gradients in textures | 1x_BC1-smooth2.pth | |
1x_Bandage-Smooth | Mutin_Choler | 1x | WTFPL | ESRGAN | Banding | 2021-04-16 | Attempts to remove the damages done by color banding. For this model, I downscaled all of the HR images to make their pixel size closer to 1000x1000 using the Box filter and then downscaled them again by 50% using the Point filter. Afterwards, I applied 64-bit color banding to every image in the dataset. | 1xESRGAN | https://imgsli.com/NTA1NTk/1/0 |
Debandurh_FS Ultra-lite (1x_Debandurh_FS_lite_140000_G.pth) | Twittman | 1x | CC BY-NC-SA 4.0 (?) | ESRGAN | Debanding images | Dataset: Anime, real life, manga | None |
Halo Removal
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_DeEdge_105000_G | Mutin_Choler | 1x | WTFPL | ESRGAN | Halo remover | 2020-11-03 | 1xESRGAN | https://imgsli.com/MjgxMDU/3/0 |
Noise
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
LADDIER1 | Alexander Syring | 4x | Unknown | ESRGAN | Denoise | 2019-11-13 | Remove noise, grain, box blur, lens blur and gaussian blur and increase overall image quality. | RRDB_ESRGAN_x4.pth | |
1x_NoiseToner-Poisson-Detailed_108000_G | Mutin_Choler | 1x | WTFPL | ESRGAN | Noise remover | 2021-10-08 | Attempts to remove the damages done from noise. Successor of sorts to Noisetoner_Poisson_150000_G | 1xESRGAN | https://imgsli.com/NzQ5MzM/2/0 |
1x_NoiseToner_Poisson_150000_G | Mutin_Choler | 1x | WTFPL | ESRGAN | Noise remover | 2020-10-14 | 1xESRGAN | https://imgsli.com/MjU1ODU/3/1 | |
1x_NoiseToner_Uniform_100000_G | Mutin_Choler | 1x | WTFPL | ESRGAN | Noise remover | 2020-10-14 | 1xESRGAN | https://imgsli.com/MjU1Nzg/2/1 | |
1x_ISO_denoise_v1 | Alpha | 1x | WTFPL | ESRGAN | denoise | not on discord | Remove high ISO noise | 1xESRGAN | |
1x_ISO_denoise_v2 | Alpha | 1x | WTFPL | ESRGAN | denoise | not on discord | Remove high ISO noise | ISO denoise v1 | |
Film-Degrainer_1-000 | Tika | 1x | CC0 | ESRGAN | denoise | not on discord | Remove film grain/noise | none |
Oversharpening
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_DeSharpen | Loinne | 1x | CC BY-NC-SA 4.0 | ESRGAN | Denoise | 2019-06-03 | Made for rare particular cases when the image was destroyed by applying noise, i.e. game textures or any badly exported photos. If your image does not have any oversharpening, it won't hurt them, leaving as is. In theory, this model knows when to activate and when to skip, also can successfully remove artifacts if only some parts of the image are oversharpened, for example in image consisting of several combined images, 1 of them with sharpen noise. | 1st attempt on random sharpening with the same dataset at 200000 iterations, which was trained on non-random desharp model, total ~600000 iterations on 3 models. |
DeToon
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample
|
---|---|---|---|---|---|---|---|---|---|
detoon | LyonHrt | ESRGAN | Detooning | 2019-06-24 | A toon to realistic shading style model to wiki under drawings | ||||
1xDoubleDetoon | Joey | 1x | CC BY-NC-SA | ESRGAN | Detooning | 2020-07-31 | An attempt to detoon images/drawings of people | 1xESRGAN |
Image De/Colorization
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
BS_Colorizer/Vapourizer | BlackScout | 1x | GNU GPLv3 | ESRGAN | Colorization | 2020-01-30 | B/W | 100% Desaturated images. It mostly results in Blue and Yellow images with slight hints of Green, Orange and Magenta. You are free to use this as a pretrain to achieve better results. | 1xESRGAN | |
1x_SpongeColor-Lite | Joey | 1x | CC BY-NC-SA 4.0 | ESRGAN (lite) [nf=32 nb=12] | Colorization | 2020-10-15 | The first attempt at ESRGAN colorization that produces more than 2 colors. Doesn't work that great but it was a neat experiment. | none | |
Deoldify | Rastrum | 4x | CC0 | ESRGAN | Photos | 2019-08-29 | Old black and white photo restoration. | Falcon Fanart |
Stylization
Images
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
Rek's Effeks Photoanime v2 | Rek | 4x | GNU GPL3 | ESRGAN | Stylization | 2020-10-17 | Photo stylization from JPEGs. Trained on images upscaled by ISO Denoise v2 -> DeJPEG Fatality PlusULTRA -> NMKD Yan2. Essentially a combination of that model chain into one. Use if you're looking for a stylized output, not photo quality. | NMKD Yandere2 | |
Ghibli_Grain.pth | nonogamester#3975 | 1x | CC BY-NC-SA 4.0 | ESRGAN | Realistic Ghibli Grain | 2022-11-16 | Text or Anime | Attempt to get the nostalgic grain feel of classically animated Ghibli movies. Got the idea from researching the making of Ronin's :PKT_blue: 1x_AnimeFilmGrain28k. This was made running Nate video denoising with the preset "more denoising" on kiki's delivery service then overlaying it 66.65 percent over the original with DaVinci. On digital drawn anime it gives a slightly [10%] more organic/sharp feel to black lines. Matches well with content that already has a light digital grain. Run Twice for heavy grain. Eternal Thanks to all that indulge all my :psyduck: Wonderings :element_fire_neon: | https://slow.pics/c/M6dNTu6G https://imgsli.com/MTM0Nzcw/9/8 |
Specialized Models
Text
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
2x_BSTexty | BlackScout | 2x | GNU GPLv3 | ESRGAN | Text | 2020-03-04 | As the name might suggest, this model aims to upscale text with less distortion that other models. It seems to do a good job generally, but don't expect it to be a state of the art model that can upscale magazines and stuff. It makes things more readable but since it was train on B/W pictures it desaturates them. | 2x_ESRGAN | |
4x-TextSharpV1 | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Text | 2021-12-28 | Text or Anime | Interpolation between 4x-UltraSharp and 4x-TextSharp-v0.5. This is a duplicate listing of 4x-AnimeSharp | https://media.discordapp.net/attachments/556604553424928768/925526934555881532/unknown.png https://cdn.discordapp.com/attachments/903415274521374750/925533775616696340/unknown.png
|
NMKD Typescale | Nmkd | 8x | WTFPL | ESRGAN | Text | 2020-11-04 | Low-resolution text/typography and symbols | 8xESRGAN |
Inpainting
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_sudo_inpaint_PartialConv2D_424000_G.pth | sudo rm -rf / --no-preserve-root#8353 | 1x | CC BY-NC-SA 4.0 | ESRGAN | Inpainting | 2020-12-05 | Experimental PartialConv2D attempt to paint with ESRGAN. Took ~10.4 days of training on a P100 and around 1.5 months in total due to Colab limits. Not sure if I will continue training it since training is very slow, but may get better.. Warning: Result can vary with different tilesizes. Try not to tile your data. | None | Samples |
1x_NMKD-YandereInpaint_375000_G.pth | Nmkd | 1x | Unknown | ESRGAN | Inpainting | Unknown | None | Samples |
Fabric/Cloth
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
4x-Fabric and Fabric-Alt | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Fabric | 2021-09-15 | This model set upscales fabric or cloth textures (works on cats too!). The Alt model is just an earlier iteration version. It may work better on some images.The images need to be minimally compressed or passed through a decompression model first. It works with DDS compression though. | 4xESRGAN | Sample 1 Sample 2 Sample 3 Sample 4 |
Alphas
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
FireAlpha | BlueAmulet | 4x | CC BY-NC 4.0 | ESRGAN | Alpha (4 channel) | 2019-11-12 | none | ||
4x_1ch-Alpha-Lite | Joey | 4x | CC BY-NC-SA 4.0 | ESRGAN | Alpha | 2020-12-15 | Obsoleted by Joey's Fork - Alpha channels of PNGs | none | |
2x_Gen5-Alpha | Joey | 2x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art with Tranparency / Alpha Channel | 2021-02-03 | 4xFireAlpha | ||
8x_Sphax-Alpha-NN | Joey | 8x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art with Tranparency / Alpha Channel | 2021-02-04 | Replica of sphax with transparency | 4xFireAlpha | |
4x_PocketMonsters-Alpha | Joey | 4x | CC BY-NC-SA 4.0 | ESRGAN | Pixel Art with Tranparency / Alpha Channel | 2021-02-04 | upscaling pixel art with alpha channels that should perform better than any other. It should work well on both cartoon and 3D styled content. | 4xFireAlpha | |
Skyrim Alpha | Deorder | 4x | CC0 | ESRGAN | Pixel Art with Tranparency / Alpha Channel | Dataset: Alpha Channels from Skyrim | Unknown |
CGI
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1xRedImage10000.pth | 3majsie1995 | 1x | CC BY-NC 4.0 | ESRGAN | Correct old color photos that are tinted red | 2022-08-04 | Correct old color photos that are tinted red. Model only tested in nature. | 1xESRGAN | https://i.imgur.com/5O74rRL.png |
WaifuGAN_v3_30000 | DinnJerr | 4x | CC BY-NC 4.0 | ESRGAN | CGI | 2019-07-12 | Upscaling CG-painted anime with variable outlines. | Manga109v2.pth | |
2xBS_Wolly | BlackScout | 2x | GNU GPLv3 | ESRGAN | CGI Animation | 2020-02-07 | Pixar Movies or Wall-E pictures/frames | 2xESRGAN | |
4xSGI | ChrisNonyminus | 4x | GNU GPL3 | ESRGAN | CGI | 2020-12-17 | Upscaling and dedithering pre-rendered sprites, images and textures made in the 90s. Basically vintage CGI. | 4xESRGAN | https://imgur.com/a/iwLTjeB |
CGIMaster_v1 | Madiator | 2x | GNU GPL3 | ESRGAN | CGI Animation | 2021-01-14 | mixed 3D/2D CGI animations on some 2D animations it might sharpen the edges. General usage is to upscale CGI animations compressed by YouTube. | Sharp_Anime_v2 | https://imgsli.com/Mzc1NTM |
Luminance/Chroma
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample
|
---|---|---|---|---|---|---|---|---|---|
1x_BSLuma | BlackScout | 1x | GNU GPLv3 | ESRGAN | Luma | 2020-02-28 | Fix Luminance issues?? LumaSharpen ESRGAN Edition? - This model mostly does what "Lumasharpen" algorithms do. It may help fixing images with Luminance images issues? Like old DVD rips? I am not sure, didn't test. | none | |
1x_BSChroma | BlackScout | 1x | GNU GPLv3 | ESRGAN | Sharpen | 2020-02-29 | ChromaSharpen - makes the colors slightly more vibrant with a sideeffect of possibly adding Chromatic Abberation to the image. I am not sure about the usage of this model on real case scenarios but anything blurry or with fuzzy colors could work | none |
Cats
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
Cat_Patch | Twittman | 4x | CC BY-NC-SA 4.0 (?) | ESRGAN | Cats | not on discord | previous attempt |
Coins
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
4x_Nickelfront | BlackScout | 4x | GNU GPLv3 | ESRGAN | Coins | 2020-02-13 | Upscale coins. That's it. If you were mad at me because Nickelback doesn't make any sense. Now you have the perfect solution to your problems. If you want to upscale nickels or anything with similar texture made out of metal, now you can. It works pretty well for a joke. | 4xESRGAN |
Faces
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
4x_Faces_N_250000.pth | Twittman | 4x | ESRGAN | Faces | 2019-07-18 | Upscales images of faces of different scales, sometimes resulting in monsters. | 4xESRGAN | ||
4x_Faces_04_N_180000_G | Twittman | 4x | ESRGAN | Faces | 2019-07-23 | Upscale faces both pixelized and real | 4x_Faces_N_250000.pth | ||
Face-Ality V1 (4x_Fatality_Faces_310000_G.pth) | Twittman | 4x | CC BY-NC-SA 4.0 (?) | ESRGAN | Faces | Dataset: Custom (Faces) | 4x_Faces_04_N_180000_G.pth | ||
4x_SmolFace_200k | DinJerr | 4x | CC BY-NC-SA 4.0 | ESRGAN | Art/People | 2022-08-19 | A sharp upscaler trained specifically for small sprite faces. Does not blend, so avoid using on painted/photo portraits unless you were trying to retain more of the outlines somehow. | 4x_NMKD-UltraYandere_300k | https://imgsli.com/MTIxNjU1/8/9 |
BigFace_v3, BigFace_V3_Blend, BigFace_V3_Clear | DinJerr | 4x | CC BY-NC 4.0 | ESRGAN | Art/People | 2020-07-22 | 4x_BigFace | ||
TGHQFace8x | tg | 8x | GNU GPL3 | ESRGAN | Faces | 2019-11-27 | Upscales blurry 128px faces, usefull for enhancing that someone in a small picture. | 8xESRGAN | https://imgsli.com/OTM1NQ |
FArtFace | DinJerr | 4x | CC BY-NC 4.0 | ESRGAN | Faces | 2019-11-28 | |||
4x_BS_SbeveHarvey | BlackScout | 4x | GNU GPLv3 | ESRGAN | Faces | 2020-07-24 | Upscale Steve Harvey, but maybe other things, somehow?? | 4xESRGAN | |
Face Focus | LyonHrt | 4x | CC BY-NC-SA 4.0 | ESRGAN | Faces | not on discord | Face De-blur - slightly out of focus / blurred images of faces. It is aimed at faces / hair | 4xPSNR | |
TGHQFace8x | Torrentguy | 8x | [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3] | ESRGAN | Face Upscaling | 8xESRGAN |
Skin
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample
|
---|---|---|---|---|---|---|---|---|---|
x1_ITF_SkinDiffDetail_Lite_v1 | intheflesh#3116 | 1x | CC BY-NC-SA 4.0 | ESRGAN | Skin Upscaling | Adds plausible high frequency detail and removes subtle blur. This is an early unfinished attempt at a x1 Lite model designed specifically for enhancing detail on skin diffuse textures of 3d characters. Even in its current state it works quite well.
Best suited for uncompressed or cleaned textures - otherwise it may just enhance any existing compression artefacts too. The training set included faces, body parts, eyes and hair in a variety of skin types and tones so it should work well on most related diffuse textures. However it's not just limited to skin, many other images and textures can be enhanced with this model. The results are subtle, so run multiple times if desired. |
50/50 Interpolation of DIV2K-Lite and SpongeBC1-Lite |
Foliage/Ground
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_Plants_400000_G.pth | Muf | 1x | Public Domain | ESRGAN | bad upscale | 2021-06-23 | Images of plants, trees or other foliage upscaled with Photoshop Preserve Details 2.0. Sharpens and "subdivides" details and noise so it doesn't look upscaled. | 1x_NMKD-h264Texturize_500k.pth | https://imgsli.com/NTg2MDk https://imgsli.com/NTg2MDg https://imgsli.com/NTg2MTA |
Ground | tldr_coder | 4x | WTFPL | ESRGAN | Upscales ground textures | 2021-06-23 | Dataset: Custom (Ground textures Google) |
Video Games
Game Screenshots
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
Minepack | BlackScout | 4x | CC BY-NC-SA | ESRGAN | Upscaling pack.png | 2020-01-26 | Upscales Minecraft screenshots by 4x. May suffer from haloing, weird patterns on blocks and JPEG-like artifacts. | 4xESRGAN.pth | |
4x_Link | Fielran#1024 | 4x | GNU GPL3 | ESRGAN | Chainmail game textures. Alternatively, it can be used to turn plain images into chainmail. | 2022-10-06 | A highly generative model for chainmail game textures. Works fairly well on items without visible chainmail texture (ie just a grey area) or items with clear chainmail texture, less well on items with present but poorly defined chainmail texture. I'm not 100% happy with it but it is still an improvement over existing models in enough situations to be worth releasing. | 4x_Nickelfront_14000G.pth | https://cdn.discordapp.com/attachments/579685650824036387/1027685415756509265/4x_Link_500000_G-TestImage-0x9F6EFFE0.png https://cdn.discordapp.com/attachments/579685650824036387/1027685416180121722/4x_Link_500000_G-TestImage-CMMM_Knight_Templar_ID2_DiffuseMap.png https://cdn.discordapp.com/attachments/579685650824036387/1027685416528261203/4x_Link_500000_G-TestImage-Crest_Venetian_DiffuseMap.png |
4x-FatePlus-lite | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN-lite | Anime PSP games, Fate Extra | 2022-07-03 | This model was trained as a favor to Demon and the Fate Extra community. It leaves a nice grain on the images and upscales lines and details accurately without looking odd. This model works on most anime-style PSP games. Enjoy! It works best on content with dithering and quantization. NOTICE: I have included both NCNN and ONNX models to make upscaling easier if you rely on either of these. For NCNN, there's two versions. One is FP16 and the other is FP32. FP16 works best on RTX GPUs. Choose FP32 if in doubt about compatibility, or if FP16 doesn't work for you. To use ONNX, download chaiNNer and upscale through there with the ONNX nodes. | 4x-AnimeSharp-lite | |
4x_GameAI_2.0 4x_GameAI_1.0 | Tal | 4x | WTFPL | ESRGAN | PS2 textures, cartoonish and realistic game textures. | 2022-02-27 | This model is intended to mainly handle PS2 compression and a mixture of Realistic and cartoonish textures, it's not meant to be used for very low resolution textures such as item icons. Dataset: I used textures from, "(A Hat in Time, Kingdom Hearts 3 and World of Final Fantasy) for GameAI_2.0" "(Skyrim, The Witcher 3, Resident Evil 4, Final Fantasy XV and Tales of Vesperia ) for GameAI_1.0" Dataset_size: 21.9k to 70k textures , up to 1024x1024 per texture | 4x_GameAI_1.0 | https://cdn.discordapp.com/attachments/579685650824036387/947610558981632040/2ea384c8dc05593e-55207ec648ad52a4-00006213_2-comparison.png https://cdn.discordapp.com/attachments/579685650824036387/947610559497510922/65aac3d41ce0297c-5ff21b7095173a35-00006213_2-comparison.png https://cdn.discordapp.com/attachments/579685650824036387/947610560005033984/a6518186b4e88a86-ddbb8bd9666cd975-00006213_2-comparison.png https://cdn.discordapp.com/attachments/579685650824036387/947610560369950740/ae6ae340a472b13d-2ade3b7d0cf4a09f-00005dd3_2-comparison.png |
4xPackCraft_v4 | Joey | 4x | CC BY-NC-SA 4.0 | ESRGAN | Upscaling pack.png | 2020-09-05 | Designed to upscale one specific minecraft screenshot. Results on dissimilar screenshots may be poor. | 4xESRGAN/previous versions | https://cdn.discordapp.com/attachments/436411385673547787/750481717307113543/pack.png |
MinecraftAlphaUpscaler with Good data | Washed Up | 4x | GNU GPLv3 | ESRGAN | Upscaling pack.png | 2020-01-29 | Designed to upscale one specific minecraft screenshot. Results on dissimilar screenshots may be poor. | RRDB_PNSR_x4.pth | |
ScreenBooster V2 | BlackScout | 4x | CC BY-NC-SA | ESRGAN | CGI | 2020-01-29 | Game Screenshots | none | |
BS_ScreenBooster_SPSR | BlackScout | 4x | CC BY-NC-SA | SPSR | CGI | 2020-07-18 | This model is designed to upscale game screenshots (3D Games) by 4 times. The SPSR version is an improvement over the ESRGAN based V2. | Screenbooster V2 |
Normal Map/Bump Map Generation
You may want to use this instead: https://github.com/JoeyBallentine/Material-Map-Generator
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_NormalMapGenerator-CX-Lite | Joey | 1x | CC BY-NC-SA 4.0 | ESRGAN Lite [nf=32 nb=12] | Map Generation - normal maps | 2020-11-04 | Generating normal maps from textures | 1x_DIV2K-Lite_450k.pth | |
1x_FrankenMapGenerator-CX-Lite | Joey | 1x | CC BY-NC-SA 4.0 | ESRGAN Lite [nf=32 nb=12] | Map Generation - roughness and displacement maps | 2020-11-07 | This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days. | 1x_DIV2K-Lite_450k.pth | |
1x_normals_generator_general_215k | LyonHrt | 1x | CC BY-NC-SA 4.0 | ESRGAN | Map Generation - Normal Maps | This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days. | none (no interpolation) |
Video Game Textures
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample
|
---|---|---|---|---|---|---|---|---|---|
Fallout Weapons (Fallout 4 Weapons?) | Bob | 4x | CC BY-NC-SA 4.0 | ESRGAN | Game textures | 2019-08-05 | Video game textures, mostly metal rusty, clean or painted | Manga109Attempt | |
Fallout Weapons V2 | Bob | 4x | CC BY-NC-SA 4.0 | ESRGAN | Game textures | 2019-08-23 | Video game textures, mostly metal rusty, clean or painted | Fallout 4 Weapons | |
4x_ThiefGoldMod_100000 | Akven | 4x | no idea | ESRGAN | Game textures | 2020-05-15 | Version of the previous model but based on Manga109 pretrained model and with slightly different dataset. Sometimes gives better results especially for wood and metal, sometimes worse. Sometime generates the same dotted artifacts on very bright/white images. | 4x_Manga109Attempt | https://imgsli.com/MTYzNjI |
4x_ThiefGold_110000 | Akven | 4x | no idea | ESRGAN | Game textures | 2020-05-15 | Various game textures. Primary wood, metal, stone | RRDB_ESRGAN_x4 | https://imgsli.com/MTYzNjI |
4x-VolArt | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Game textures/Art | 2021-09-18 | This model upscales artwork for the game Volfoss (2001). The model peaked in quality very quickly. The NR model removes most noise, but has the downside of removing transparent portions. Use the main model in most cases. | 4xESRGAN | Sample 1 Sample 2 |
2xFaithfulSPSR | Joey | 2x | CC BY-NC-SA | SPSR | Pixel art | 2020-07-19 | Mainly just a test for SPSR. Seems to work better than the original 2xFaithful32_1316 that I used as a pretrained, even though it uses the same dataset. | 2xFaithful32_1316 | |
2x_FakeFaith-Lite | Joey | 2x | CC BY-NC-SA 4.0 | ESRGAN (lite) | Pixel Art | 2020-10-12 | An attempt at recreating the "faithful" style without using the faithful dataset -- aka keeping the "pixel art" style of pixel art. | 2x_Faithful-Lite | |
2x_Faithful-Lite | Joey | 2x | CC BY-NC-SA 4.0 | ESRGAN (lite) | Pixel Art | 2020-10-12 | A "lite" model version of my Faithful model | none | |
4x_HDCube | Venomalia | 4x | CC0-1.0 | ESRGAN | Gamecube and Wii textures. | 2022-05-10 | Gamecube and Wii textures (mainly DXT and 8bit color compression). Is good for preserving fine details without affecting the original style too much, it is not suitable for pixel art, small icons and text under 16 pixel. | 4x_NMKD Siax | https://imgsli.com/MTA3NDQ3 https://slow.pics/c/rmQsQ6yb |
1x_DXTless_SourceEngine_170000_G | Xeller | 1x | WTFPL | ESRGAN | DTX5 Compression | 2021-04-10 | This model is made for Source Engine textures. It tries to remove compression artifacts such as blockyness, discoloration, green tint. It does pretty well on a lot of things, realistic stuff as well, but it was mostly made to work on TF2 textures. It's made to keep as much detail as possible, without any unnecessary denoising/sharpening. Huge thanks to Twittman for assisting me along this journey. | 1x_Saiyajin_DeJpeg_300000_G | https://imgsli.com/NDk1NTk https://imgsli.com/NDk1NjA https://imgsli.com/NDk1NjE https://imgsli.com/NDk1NjI |
Trixie | LyonHrt | 4x | CC BY-NC-SA 4.0 | ESRGAN | Faces / Game Textures | not on discord | character textures for star wars games, including the heroes, rebels, sith and imperial. Plus a few main aliens…Why called trixie? Because jar jars big adventure would be too long of a name… This also provides good upscale for face textures for general purpose as well as basic star wars | none | |
Skyrim Armory | Alsa | 4x | CC BY-NC-SA 4.0 | ESRGAN | Game textures/equipment | not on discord | Manga109Attempt | ||
Skyrim Misc | Deorder | 4x | CC0 | ESRGAN | Game textures | not on discord | Skyrim Diffuse Textures | ? | |
Skyrim Wood | Laeris | 4x | ESRGAN | Game textures | not on discord | Wood | ? | ||
4x-SkyrimTexV2.1 and V2_Fabric | Kim2091 | 4x | CC BY-NC-SA 4.0 | ESRGAN | Game textures | 2021-09-25 | This model set upscales most Skyrim textures. I hope it helps 🙂 The base model (2.1) works well on stone, wood, metals, and most other textures. The Fabric model is a 50/50 interpolation with a stronger iteration of this model and my Fabric model. As you can tell by the name, it's intended for Fabric textures. If you want to upscale Alpha textures, use a model dedicated to it. There's an INFO file in the folder, it just explains the extra models | 4xESRGAN | Sample 1 Sample 2 Sample 3 Sample 4 |
Forest | LyonHrt | 4x | CC BY-NC-SA 4.0 | ESRGAN | Game textures | not on discord | Wood / Leaves | none | |
Morrowind Mixed | mkultra | 4x | CC BY-NC-SA 4.0 | ESRGAN | Game textures | not on discord | Morrowind Mod Textures | 4xESRGAN | |
Morrowind 2.0 | mkultra | 4x | CC BY-NC-SA 4.0 | ESRGAN | Game textures | not on discord | Morrowind Mod Textures | 4xESRGAN | |
Map | LyonHrt | 4x | CC BY-NC-SA 4.0 | ESRGAN | Game textures | not on discord | Map / Old Paper with text | none |
Video Restoration
Video Compression
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x_cinepak_200000 | Twittman | 1x | CC BY-NC-SA 4.0 (?) | ESRGAN | Compression | 2019-07-03 | Removal of Compression such as Cinepak, msvideo1 and Roq | none | |
1x_cinepak_alt.pth | buildist | 1x | GNU GPLv3 | ESRGAN | Compression | Cinepak (only) | none | ||
DeBink v4/v5/v6 | Kim2091 | 1x | CC BY-NC-SA 4.0 | ESRGAN | Compression | 8.6.21 | This model removes early 2000s Bink and other compression artifacts. Works well on almost any image or video compression type. | none | |
DeBink_Lite | Kim2091 | 1x | CC BY-NC-SA 4.0 | ESRGAN-lite | Compression | 2021-10-30 | This model was trained on lossless video frames of Metal Arms: Glitch in the System, compressed with Bink V1 for the LR frames. It's a lot more efficient than my first DeBink model, and also has less artifacts. It's not quite as robust, but the compression is barely noticeable in videos after processing with this. | none | Video Sample |
1x-RoQ_nRoll | Kim2091 | 1x | CC BY-NC-SA 4.0 | ESRGAN | Compression | 2021-11-21 | This model decompresses images and video compressed using RoQ. Config and presets will be added when Mega decides to let me use their site! | none | https://imgsli.com/ODI5Njg
https://cdn.discordapp.com/attachments/911838608879677440/912086092755374200/unknown.png https://cdn.discordapp.com/attachments/911838608879677440/912084886792314880/unknown.png https://cdn.discordapp.com/attachments/911838608879677440/912085213859954788/unknown.png https://cdn.discordapp.com/attachments/911838608879677440/912087766366564372/unknown.png |
1x_DeRoqBeta-lite | Kim2091 | 1x | CC BY-NC-SA 4.0 | ESRGAN | Compression | 2022-07-26 | Incomplete lite model to remove ROQ compression | https://cdn.discordapp.com/attachments/579685650824036387/1001671437293207672/1658887461.0522466.png | |
NMKD h264Texturize | Nmkd | 1x | WTFPL | ESRGAN | Texturizing | 2020-10-20 | Tries to reverse heavy h264 compression. Fails. Can be used to texturize images though. | 4x ESRGAN | |
1x_Filmify4K_v2_325000_G.pth | Muf | 1x | Public Domain | ESRGAN | artifact | 2021-07-19 | This model attempts to make films upscaled to 4K with Topaz Gaia-HQ look more natural and filmic. It sharpens, adds film grain, and smooths out small artefacts from the upscaling process. I recommend adding a tiny amount of grain to the input to seed the model (you can do this in VEAI), otherwise the film grain will remain static across frames that don't move much. Pretrain model used with permission to relicense from Twittman. | 1x_UnResize_V3_110000_G.pth | https://imgsli.com/NjE5MTE https://imgsli.com/NjE5MTI https://imgsli.com/NjE5MTM https://imgsli.com/NjE5MTQ |
DeIndeo (mirror) DeIndeo | Wild West Quest#7975 | 4x | WTFPL | ESRGAN | Indeo Compression Artifacts | Dataset: Custom | 4xESRGAN |
VHS Tapes
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1xBaldrickVHSFix_180000_G_V0.2 | NimRodZorg | 1x | CC BY-NC-SA 4.0 | ESRGAN | VHS | 2021-03-03 | Fixing minor VHS Chroma and Pattern Noise - NOTE: only works on deinterlaced sources | 1xESRGAN | |
ToonVHS | Redslam | 1x | CC BY-NC-SA 4.0 | ESRGAN | VHS | 2022-02-06 | Best when used on cartoons, it can work on anime. Due to the dataset it does struggle a bit with orange colors and grainy dark spots. This model is meant to be used to clean up the image before using it on a 2x or 4x model. | 1xESRGAN | Examples of ToonVHS + other models Examples of ToonVHS by itself |
2x_VHS-upscale-and-denoise_Film_477000_G | Itewreed | 2x | CC BY-NC-SA 4.0 | ESRGAN | VHS | 2021-03-28 | VHS captures of Film material, but may work on VHS recorded native SD-TV material as well. Also useable for cleaned up source material | none | |
VHS-Sharpen-1x | RTX 2080 ti hoarder | 1x | CC BY-NC-SA 4.0 | ESRGAN | VHS | 2021-03-19 | Make old VHS footage crispy. This model will not work on video and images with noticeable JPEG/Video compression artifacts, noticeable interlacing or haloing, heavy tape distortion/artifacts and scenes with tons of detail. For best results, use a downscaled HD capture of the VHS tape you intend to use it on. | 1xESRGAN | https://imgsli.com/NDUxNDY/2/3 |
Model Collections
Model Name | Author | Scale | License | Architecture | Purpose | Date Posted | Description | sample |
---|---|---|---|---|---|---|---|---|
OptimusPrimal's Collection | OptimusPrimal | Various | WTFPL | ESRGAN | Collection | 2022-02-28 | I'm dumping all my models here. (I moved my favorites to a favorite folder). Most of these models work well on DVD resolution animation sources. These are all ESRGAN models. Everything is with the WTFPL license. So do whatever you want with them. Credit is not needed, but would be nice if you use them to make something. There's a few that are interpolations with other user's publicly available models, or interpolations of other user's publicly available models (so technically, these are not mine), so credit goes out to them, the only ones I can remember off the top of my head is @twittman with the Fatality model series, which are great, and @cd VSGAN && poetry install with the Sol Levante/American Dad2 models, and if you do 50/50 with those 2 models, you get a really good model that I called Soladad. | |
Kim's Collection | Kim2091 | Various | CC BY-NC-SA 4.0 | Various (ESRGAN and ESRGAN-lite) | Collection | 2022-02-28 | My (Kim's) main folder for hosting models. Every model of mine on this database links to subsections of this folder. If a link is broken or you just want to see nearly all of the models I've trained, look here. | |
UltraMix Collection | Kim2091 | Various | CC BY-NC-SA 4.0 | Various (ESRGAN and ESRGAN-lite) | Collection | 2022-06-28 | This is a mixture of models based around UltraSharp and my other available models. These are usually interpolations that have separate but very helpful uses. As an example, UltraMix_Restore is a combination of UltraSharp and UniScale_Restore, and is great for video game textures. | |
NMKD's Collection | NMKD | Various | Various | Various (ESRGAN and ESRGAN-lite?) | Collection | 2022-02-28 | NMKD's main folder for hosting models. Nearly every one of NMKD's models posted on this wiki link to it. | |
Joey's ESRGAN Bot Collection | Various | Various | Various | Various | Collection | 2022-08-04 | Here is a dump of all the ESRGAN-Bot models. As it was a un-curated collection, many of the models here were never officially released, but I do not know exactly which ones. If one of your models is included here and you would like me to remove it, please let me know. |
Pretrained Models
Looking for official models? Look here: https://upscale.wiki/wiki/Official_Research_Models
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1xESRGAN | victorca25 | 1x | Apache License 2.0 | ESRGAN | Pretrained | 2019-07-06 | RRDB_ESRGAN_x4.pth | ||
2xESRGAN | victorca25 | 2x | Apache License 2.0 | ESRGAN | Pretrained | 2019-07-06 | RRDB_ESRGAN_x4.pth | ||
4xESRGAN | xinntao | 4x | Apache License 2.0 | ESRGAN | Pretrained | 2019-07-06 | RRDB_ESRGAN_x4.pth | ||
8xESRGAN | victorca25 | 8x | Apache License 2.0 | ESRGAN | Pretrained | 2019-07-06 | RRDB_ESRGAN_x4.pth | ||
16xESRGAN | victorca25 | 16x | Apache License 2.0 | ESRGAN | Pretrained | 2019-07-06 | RRDB_ESRGAN_x4.pth | ||
1x PSNR Pretrained Model | BlueAmulet | 1x | Apache License 2.0 (ESRGAN's license) | ESRGAN | Pretrained | 2020-04-20 | The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions | RRDB_PSNR_x4.pth | |
2x PSNR Pretrained Model | BlueAmulet | 2x | Apache License 2.0 (ESRGAN's license) | ESRGAN | Pretrained | 2020-04-20 | The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions | RRDB_PSNR_x4.pth | |
4x PSNR Pretrained Model | BlueAmulet | 4x | Apache License 2.0 (ESRGAN's license) | ESRGAN | Pretrained | 2020-04-20 | The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions | RRDB_PSNR_x4.pth | |
8x PSNR Pretrained Model | BlueAmulet | 8x | Apache License 2.0 (ESRGAN's license) | ESRGAN | Pretrained | 2020-04-20 | The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions | RRDB_PSNR_x4.pth | |
16x PSNR Pretrained Model | BlueAmulet | 16x | Apache License 2.0 (ESRGAN's license) | ESRGAN | Pretrained | 2020-04-20 | The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions | RRDB_PSNR_x4.pth | |
Compact Pretrained Models | Zarxrax | 1x-4x | WTFPL | Real-ESRGAN "compact" | Pretrained | 2022-07-31 | This is a collection of pretrained models for Real-ESRGAN's Compact architecture. There are 1x, 2x, and 4x models, as well as 1x and 2x "UltraCompact" and "SubCompact" models (think of these as the equivalent to ESRGAN "lite" models). By using these are pretrains for your models, you can ensure that your models are able to be interpolated with other Compact models that were trained from these. These pretrains are compatible with most existing compact models. |
Pretrained Discriminators
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
1x Pretrained Discriminator Pack | Joey | 1x | CC BY-NC-SA 4.0 | VGG | Pretrained discriminators | 2020-10-26 | Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator. | none | |
2x Pretrained Discriminator Pack | Joey | 2x | CC BY-NC-SA 4.0 | VGG | Pretrained discriminators | 2020-10-26 | Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator. | none | |
4x Pretrained Discriminator Pack | Joey | 4x | CC BY-NC-SA 4.0 | VGG | Pretrained discriminators | 2020-10-26 | Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator. | none | |
8x Pretrained Discriminator Pack | Joey | 8x | CC BY-NC-SA 4.0 | VGG | Pretrained discriminators | 2020-10-26 | Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator. | none | |
4x_RRDB-G_ResNet-D (Both G and D) | Joey | 4x | CC BY-NC-SA 4.0 | ESRGAN (G) / ResNet (D) | Pretrained | 2021-01-17 | Clean bicubic downscales / Pretrained models (G/D) | RRDB_ESRGAN_x4_old_arch.pth |
Real-ESRGAN Compact Custom Models
These are the new, small and fast Real-ESRGAN "compact" models. These are different from normal ESRGAN or Real-ESRGAN models. They can be used with chaiNNer.
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
Compact Pretrained Models | Zarxrax | 1x-4x | WTFPL | Real-ESRGAN "compact" | Pretrained | 2022-07-31 | This is a collection of pretrained models for Real-ESRGAN's Compact architecture. There are 1x, 2x, and 4x models, as well as 1x and 2x "UltraCompact" and "SubCompact" models (think of these as the equivalent to ESRGAN "lite" models). By using these are pretrains for your models, you can ensure that your models are able to be interpolated with other Compact models that were trained from these. These pretrains are compatible with most existing compact models. | ||
sudo_UltraCompact_2x_1.121.175_G.pth (pcloud) / sudo_UltraCompact_2x_1.121.175_G.pth (mediafire) | sudo | 2x | CC BY-NC-SA 4.0 | Compact | Realtime animation restauration and doing stuff like deblur and compression artefact removal | 2022-05-29 | My first attempt to make a REALTIME 2x upscaling model while also applying teacher student learning. It beats Anime4k in every way. These benchmarks use a 3060ti and it shows that everything better than a 3060ti should be able to handle 1080p input if you create engine files and use my TensorRT code. You can see in the readme how to convert onnx files into engines. The 2 right bars compare normal Compact2 and Ultracompact in speed, the 2 on the left showcase older apis I used which isn't too important for this showcase. To use this, you need to use my code which is https://github.com/styler00dollar/VSGAN-tensorrt-docker. If you use Manjaro, it is also possible to pipe the data stream directly into mpv, so you can watch it in a video player without rendering a video. Yeah the model does seem a little noisy if you zoom in a lot, but don't forget that the model itself is only 1.2mb. I think it does quite well. I still try to improve on fast models, but this is good enough to share as a first model. Plz don't steal without credits, k thx. | RealESRGANv2-animevideo-xsx2.pth (Teacher: RealESRGANv2-animevideo-xsx2.pth) | https://cdn.discordapp.com/attachments/579685650824036387/980550564725260358/compare.png https://cdn.discordapp.com/attachments/579685650824036387/980550565354410066/unknown.png https://cdn.discordapp.com/attachments/579685650824036387/980550565723529226/compare2.webp |
2x_DigitalFlim_SubCompact | Zarxrax | 2x | WTFPL | Compact
[nf:24 nc:8] |
Animation | 2022-05-14 | This was trained on the dataset that OptimusPrimal used for his DigitalFilm models. This model cleans up the image removing some noise while upscaling. This model is very fast, running around 200x the speed of a standard ESRGAN model on my system. This is primarily a proof of concept for how fast Real-ESRGAN models can get while still producing nice results. | https://imgsli.com/MTA3ODYx | |
1x_HurrDeblur_SubCompact | Zarxrax | 1x | WTFPL | Compact
[nf:24 nc:8] |
Animation | 2022-06-04 | This is a sharpening/deblurring model for anime video. It was created with three goals in mind:
Despite that last point, this is not intended to be used on modern anime which makes heavy of use depth-of-field effects. |
https://imgsli.com/MTEwOTg4 | |
1x_AnimeUndeint_Compact | Zarxrax | 1x | WTFPL | Compact | Animation | 2022-06-05 | This model corrects jagged lines on animation that has been deinterlaced. It handles simple line doubling, line interpolation, and even Yadif-style artifacts. It can also handle sources that were resized after deinterlacing, for example resizing from ntsc to pal resolutions. If a source has been upscaled after deinterlacing, it will need to be downsized before applying this model. | https://imgsli.com/MTExMTE0 | |
1x_BleedOut_Compact | Zarxrax | 1x | WTFPL | Compact | Animation | 2022-07-25 | This model helps repair color bleed and heavy chroma noise that may be present on some older footage, particularly that which was recorded on VHS. It also cleans up rainbows if they are present. | https://imgsli.com/MTE4MjEz | |
2x / 4x-anifilm_compact | Kim2091 | 2x and 4x | CC BY-NC-SA 4.0 | Compact | Animation | 2022-08-02 | This model is based on a private model by @eula 5600x 3070 named 4x_eula_anifilm_v1_225k. He sent me a copy of the model, and I decided to train a compact model based on it with his permission. This model seems to fix the majority of the issues the original model had while being far faster, it's just a tiny bit softer in some images.
The dataset consists of Dragon Ball movies converted to YUV24 with @sgdisk --zap-all /dev/sda's help to reduce artifacts, then upscaled with ArtClarity and eula_anifilm. LRs are the original frames right from DVD. As a result, this model corrects some color space issues. The 2x model's HRs were downscaled by 50% with Lanczos. The 2x and 4x models are pretty close in output despite being trained separately. The 2x model is a bit softer overall. The models in the Real-ESRGAN Compatible folder are the original output from Real-ESRGANs training code for compatibility reasons. |
4x_Compact_Pretrain.pth | 2x Comparison:
4x Comparison: Sample 2 Slider Comparison 2 |
Official Models
To cut down on the length of this page and reduce confusion, these models have been moved here: https://upscale.wiki/wiki/Official_Research_Models This page contains models such as: ESRGAN, BSRGAN, Real-ESRGAN, and more.
SOFVSR Models
These models are for SOFVSR, they will not work in Cupscale or the main ESRGAN forks. You need this to use it: https://github.com/JoeyBallentine/Video-Inference
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
3x_Video_TSSM | Joey | 3x | CC BY-NC-SA 4.0 | SOFVSR | Animation | 2020-11-17 | none | ||
3x_Video_TSSM_RRDB | Joey | 3x | CC BY-NC-SA 4.0 | SOFVSR RRDB / VESRGAN | Animation | 2020-11-25 | none | ||
2x_SBS11-RRDB | Joey | 2x | CC BY-NC-SA 4.0 | SOFVSR RRDB / SOFVESRGAN | Animation | 2020-12-03 | none | ||
4x_REDSVAL-7f-RRDB-Lite (both G and D) | Joey | 4x | CC BY-NC-SA 4.0 | SOFVSR RRDB / SOFVESRGAN Lite [nf=32, nb=12] | IRL videos | 2020-12-03 | none | ||
SOFVSR_REDS_F3_V1 | Sunseille | 4x | WTFPL | RRDB | IRL videos | 2021-02-26 | upscale IRL videos. Use not recommended by creator | none | https://cdn.discordapp.com/attachments/547949806761410560/813134983236419664/100k_iter.mp4 |
2x_VimeoScale_Unet | Sazoji | 2x | CC BY-SA 4.0 | SOFVSR-RRDB (light arch, 3 frames, nf=32, nb=12) | Upscaling video content | 2021-09-09 | This model is meant to surpass VEAI 2x while being efficient to run quickly with fp16. The real-esrgan/BSRGAN augmentation and Unet should help with videos where the resolution is not ideal and can reconstruct details without effecting blurs in most cases. This model SHOULD run faster than real-esrgan while matching the resolving and enabling some multiframe feature extraction. No major denoising/compression/blurring effects (or artifacts) should be found. | Self-Trained Base for the Unet finalisation with vgg_fea discrim | Sample 1 Sample 2 Sample 3 |
4x_VimeoScale | Sazoji | 4x | CC BY-SA 4.0 | SOFVSR-RRDB (5 frames) | Upscaling IRL video content | 2021-10-08 | This model is one of the longest I have trained and tuned, includes some noise training but this is not intended for deblocking/decompression. Combined with https://github.com/JoeyBallentine/Video-Inference 's fp16 mode, this should handle most SD and 720p content at or faster than ESRGAN, with a significant bump in quality. | Self-Trained Base for the Unet finalisation with vgg_fea discrim | Sample 1 Sample 2 Sample 3 Sample 4 |
Pretrained SOFVSR Models
Model Name | Author | Scale | License | Architecture | Purpose (short) | Date Posted | Purpose (Full) | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
video_G | victorca25 | 4x | Unknown | SOFVSR net | Trained on REDS' size dataset | none | |||
VESRGAN_G | victorca25 | 4x | Unknown | RRDB | Trained on REDS' size dataset | none |
RIFE Models
Model Name | Author | Scale | License | Architecture | Purpose | Date Posted | Description | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
sudo_rife4_269.662_testV1_scale1.pth | sudo | 2x | CC BY-NC-SA 4.0 | RIFE | Animation interpolation | 2022-06-25 | I never really mentioned it in model-releases prior since I think not too many care about interpolation here, but I trained a rife4 model for animation a some months ago, which is better than rife4 and rife4.2 imo. Thought I should also mention it here as well. I also converted it into ncnn. (Nihuis rife ncnn models are only exported with the fastest mode and not the best quality. I exported ncnn models for the most important quality settings. Due to different export/quality settings, there are multiple models. For that reason alone, my ncnn models are much better too, since nihui only exported the fastest one.) My https://github.com/styler00dollar/VSGAN-tensorrt-docker also has the rife ncnn extention, which can use VMAF, dedup, scene detection and so on, which I would recommend. My models are in that extention as well, just select model 10, 11 or 12 and use the dev docker. That test video is done with 2x framerate, enbemble True and FastMode False, combined with scene detection and dedup stuff, tta False. Towards the best quality rife can do. Plz don't steal without credits, k thx. | https://cdn.discordapp.com/attachments/579685650824036387/990345004260151296/ngnl_sudorife.mp4 |
CAIN Models
CAIN is a video frame rate interpolation AI. These models are intended for use with CAIN only. These CANNOT be used with Cupscale or ESRGAN, you need this: https://gitlab.com/hubert.sontowski2007/cainappModel Name | Author | Scale | License | Architecture | Purpose | Date Posted | Description | Pretrained_Model_G | sample |
---|---|---|---|---|---|---|---|---|---|
explodV1 | hubert | 2x | BSD-3-Clause | CAIN YUV | Animethemes | 2022-07-29 | I think one of sharpest models for anime
Plz don't steal without credits, k thx. |
https://cdn.discordapp.com/attachments/579685650824036387/1002663424695750686/output.mp4 | |
190562_vimeo_enchanced.pth | hubert | 2x | MIT | CAIN | RL videos - interpolation | 2021-07-13 | |||
cainREALTIME | hubert | 2x | MIT | CAIN (CAIN 1 Group) | RL videos - interpolation | 2021-07-13 | Trained mostly on abba music videos | ||
cainliteanime.pth | hubert | 2x | MIT | CAIN | Anime - interpolation | 2021-08-06 | Sample | ||
rvpV1 (pcloud) rvpV1 (mediafire) | sudo rm -rf / --no-preserve-root#8353 | 2x | CC BY-NC-SA 4.0 | CAIN | Video Frame Interpolation for anime openings | 2021-09-14 | My ~~first~~ (ok technically second) attempt to create a video frame interpolation model and I like how it turned out. To use it, you can either use https://gitlab.com/hubert.sontowski2007/cainapp, https://github.com/styler00dollar/Colab-CAIN or the bot in [Game Upscale] (model called rvpv1 there, just use --model rvpv1). Some demo videos in pcloud, but you need to download them. The web player seems to playback in low fps. The architecture is mainly the same to the original CAIN, but i modified the padding to be zero padding instead. ``.pt`` means JIT model, `.pth`, means normal pytorch model. Architecture file is in pcloud as well. And no, no cupscale or flowframes. Dataset: Modified Animeinterp dataset | https://files.catbox.moe/xiq9vi.mp4 | |
cvpv6.pth | hubert | 2x | MIT | CAIN | Anime - interpolation | 2021-09-21 |
Waifu2x Models
Some helpful links for Waifu2x, rewritten in PyTorch. The repos contain the pretrained models themselves as well.