#pixray + bg noise + alpha loss seem to be good ingredients for sprite generation cat - car -compass tree - octopus - rocket

Nov 3, 2021 · 7:47 AM UTC

I haven’t experimented with balancing the loss, it kinda worked well out of the box. Although pixel smoothing did help to get rid of some noisy pixels.
As an improvement, I was thinking of weighing the alpha channel with a Gaussian that would penalise opaque pixels at the border more than at the center.
Yes! I found the exact same link in a thread a while ago, it was a breeze to implement in @dribnet’s pixray!
Replying to @rvorias
mind sharing the specific settings you used?
just dropped a notebook that has all the settings!
Replying to @rvorias
Hello! Could you dm me ? 😄
Replying to @rvorias
It's almost at the point where we can generate graphics for games 😁
Replying to @rvorias
Love the technique! Definitely try this!
Replying to @rvorias
Can you try combos next! I want to see the "cat octopus"