Kid MarketingChildren are like date rapists: they have to be told repeatedly that no means no. Because concepts like parental respect have grown so inexplicably abstract, the average preadolescent continues nagging his parents upwards of nine times for a desired product. Twelve and thirteen year olds—the group most targeted by advertisers -- nag their parents more than fifty times, continuing their unrelenting campaigns of harassment for weeks at a time. Can we have a pool, dad? Can we have a pool, dad? When delivered by a parent, phrases like "no, we will not take you to Mount Splashmore" feel less like big red stop signs and more like invitations for continued debate. In children's marketing circles, this technique is referred to as pester
power, or the Nag
Factor --
not to be confused with the popular pornographic DVD franchise Gag Factor.
The Initiative Media firm acknowledges that fifty percent of
all toy purchases would never have been rung up in a million years had it not
been for the sweet, wailing nags of a child. That's fifty percent across every
conceivable category relating
to children: toy
purchases, trips to fast food restaurants, vacations to amusement parks --
even automotive sales. Car companies offering vehicles with DVD players
aren't selling to mom and dad, they're delivering coded messages of nagging
hope exclusively to the Spongebob set, those who can't last more than five
minutes without audiovisual stimulation. 1. Bare-Necessities Parents. Mom and dad (e.g. Frasier and Lilith Crane) are upscale and affluent, with a two-story house or greater, and at least two cars. One or both has a college degree and graduate work. They are intelligent, and on average more or less resistant to whining. The only successful nag will be the value-added "importance" nag under the guise of a more sophisticated motive. But I need it to finish my science experiment, or: I need to own the complete set of Chaucer's Canterbury Tales. 2. Let's Be Pals Parents. (e.g. the mom on Gastineau Girls)
Mom and dad are much younger parents—too young to know what the fuck they're
doing. Typically they'll buy video games and Playstations as much for themselves
as for their children, while everybody wanders around the house wearing Hello
Kitty pajamas and planning a Renaissance fair. Not much hardcore nagging is
required in these families, just add 3. Indulging Parents. (e.g. any parent you've seen on Intervention) Mom and dad are working class parents with very little time or extra spending money. Fast food and toys become transitory substitutes for love, discipline, or home-cooked meals together at the table. Here, nagging sends a message: my child needs something, and buying it will temporarily push away guilt. 4. Conflicted Parents. (e.g. any celebrity parent) Mom and dad have no idea what to buy for their kids, and actually find advertising a resource. At times, they have sneaking suspicions that they really shouldn't take their child to Chuck E. Cheese three times a week, but—eh -- what are you gonna do. It happens, and it makes the nagging go away, at least for awhile.
Eightball cartoonist Daniel Clowes and Black Hole cartoonist
Charles Burns "Children nowadays are tyrants. They contradict their parents, gobble their food, and tyrannize their teachers."—Socrates, 425 B.C. Kid marketing? Sounds like a retarded DJ name. Children aren't burdened with mortgages, rent, groceries or basic utilities—unless mom or dad is makin' them pitch in. They're a highly lucrative market, with a spending power greater than the gross national product of countries like Finland, Portugal and Greece. Teen Research Unlimited is an Illinois mar The number one reason couples remain in love is not that they like the same things—but that they hate the same things. A brand wishing to successfully exploit a long-term relationship with a child must closely align itself with a similar premise. Find out what the kid hates, and then make fun of it. There is nothing more annoying to an avant-garde teen than being told he's on the cutting edge, as he genuinely believes himself to be one hundred percent self-alienated from the social strata.
Calvin Klein claims credit for the most
successful attempt at thumbing its nose at how square and backwards adults
can be. In partnership with Warnaco, Inc., CK launched a billboard
campaign in New York which featured Okay, okay: the nag factor, the billions dollars' worth of anti-market
research, the conspiratorial plots to seize and secure innocent young minds
—we
get it. Big fuckin' deal and who cares. Tell
us something we don't know. Indeed, the most disturbing marketing trend is
what children's companies find themselves battling now: the duh factor.
The segment of our population comprised of pre-adolescents up to and including
age 14 (often referred to mockingly as the tween generation or Millenials) is
rapidly losing their predisposition for creativity and imagination. LEGO, a
company teetering precariously on the premise that kids want to
be creative, has been struggling with exactly that conundrum for just over
a decade. As recently as 1990, the standard box of As a response to this trend, LEGO decreased the number of pieces in each box. Instead of grappling with a full one-hundred pieces to build that Kentucky Fried Chicken or Starbucks Coffee, now you only need ten. And look: these pre-fab green umbrella straws snap directly into the miniature espresso machine—you don't even gotta build 'em. LEGO bricks have gotten bigger, as well: the size of each block in a set has increased steadily over time in direct proportion to your child's inability to manipulate his backwards, clumsy-ass ham hands. Who needs hours of unnecessarily complicated finger work when you're trying to develop your motor skills? Finally, the majority of "bricks" in today's LEGO kits have evolved exactly
as Darwin intended: they're now shaped exactly like the cars, trees, humans,
animals, ships, and The only thing more retarded might be those among us in pursuit of a LEGO Mindstorms hobby. "Challenging" your child to play with electronic, battery-operated toys and program squiggly meta-scripts so his optically sensitive robot greets him at the door with a drink after day care is the easiest thing your child will ever do with his life. Lock him in a room with 10,000 single-cell plastic bricks, and don't let him out until he's successfully constructed the college of his choice. It's inevitable that all these trends in teen marketing continue uninterrupted, because there's no end in the word trend. Except of course at the end of the word trend. |